public void System_Should_Not_Be_Available_After_Removed_From_Game_Manager()
 {
     var system = new LabelSystem(_channelManager, 10);
     _gameManager.AddSystem(system);
     Assert.True(_gameManager.Systems.GetBySystemType(system.GetType()) != null);
     _gameManager.RemoveSystem<LabelSystem>(false);
     Assert.True(_gameManager.Systems.GetBySystemType(typeof (LabelSystem)) == null);
 }
 public void System_Should_Be_Available_After_Added_To_Game_Manager()
 {
     var system = new LabelSystem(_channelManager, 10);
     _gameManager.AddSystem(system);
     Assert.True(_gameManager.Systems.GetBySystemType(system.GetType()) != null);
 }