Пример #1
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 public static extern SU_RESULT SUSceneSetUseCamera(SUSceneRef scene, bool use_camera);
Пример #2
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 public static extern SU_RESULT SUSceneCopy(SUSceneRef scene, SUSceneRef copy_scene);
Пример #3
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 public static extern SU_RESULT SUSceneCreate(ref SUSceneRef scene);
Пример #4
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 public static extern SU_RESULT SUSceneSetSketchAxesDisplayed(SUSceneRef scene, bool displayed);
Пример #5
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 public static extern SU_RESULT SUSceneGetSketchAxesDisplayed(SUSceneRef scene, ref SUStyleRef style);
Пример #6
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 public static extern SU_RESULT SUSceneSetUseAxes(SUSceneRef scene, bool use_axes);
Пример #7
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 public static extern SU_RESULT SUSceneGetHiddenEntities(SUSceneRef scene, size_t len, SUEntityRef[] entities, ref size_t count);
Пример #8
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 public static extern SU_RESULT SUSceneGetShadowInfo(SUSceneRef scene, ref SUShadowInfoRef shadow_info);
Пример #9
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 public static extern SU_RESULT SUSceneSetUseShadowInfo(SUSceneRef scene, bool use_shadow_info);
Пример #10
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 public static extern SU_RESULT SUSceneSetName(SUSceneRef scene, string name);
Пример #11
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 public static extern SU_RESULT SUSceneGetRenderingOptions(SUSceneRef scene, ref SURenderingOptionsRef options);
Пример #12
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 public static extern SU_RESULT SUSceneGetName(SUSceneRef scene, ref SUStringRef name);
Пример #13
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 public static extern SU_RESULT SUSceneSetIncludeInAnimation(SUSceneRef scene, bool include_in_animation);
Пример #14
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 public static extern SU_RESULT SUSceneSetUseCamera(SUSceneRef scene, SUCameraRef camera);
Пример #15
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 public static extern SU_RESULT SUSceneClearLayers(SUSceneRef scene);
Пример #16
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 public static extern SU_RESULT SUSceneSetUseRenderingOptions(SUSceneRef scene, bool use_rendering_options);
Пример #17
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 public static extern SU_RESULT SUSceneGetAxes(SUSceneRef scene, ref SUAxesRef axes);
Пример #18
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 public static extern SU_RESULT SUSceneSetUseHidden(SUSceneRef scene, bool use_cidden);
Пример #19
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 public static extern SU_RESULT SUSceneGetNumHiddenEntities(SUSceneRef scene, ref size_t count);
Пример #20
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 public static extern SU_RESULT SUSceneSetUseHiddenLayers(SUSceneRef scene, bool use_cidden_layers);
Пример #21
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 public static extern SU_RESULT SUSceneSetFlags(SUSceneRef scene, uint32_t flags);
Пример #22
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 public static extern SU_RESULT SUSceneGetUseSectionPlanes(SUSceneRef scene, bool use_section_planes);
Пример #23
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 public static extern SU_RESULT SUSceneClearPhotoMatchImage(SUSceneRef scene);
Пример #24
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 public static extern SU_RESULT SUSceneGetNumLayers(SUSceneRef scene, ref size_t count);
Пример #25
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 public static extern SUEntityRef SUSceneToEntity(SUSceneRef scene);
Пример #26
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 public static extern SU_RESULT SUSceneGetLayers(SUSceneRef scene, size_t len, SULayerRef[] layers, ref size_t count);
Пример #27
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 public static extern SU_RESULT SUSceneActivate(SUSceneRef scene);
Пример #28
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 public static extern SU_RESULT SUSceneRemoveLayer(SUSceneRef scene, SULayerRef layer);
Пример #29
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 public static extern SU_RESULT SUSceneRelease(ref SUSceneRef scene);
Пример #30
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 public static extern SU_RESULT SUStylesApplyStyleToScene(SUStylesRef styles, SUStyleRef style, SUSceneRef scene);