Пример #1
0
 public Outputs Create(Inputs inputs)
 {
     StreamLoop<Fuel> sStart = new StreamLoop<Fuel>();
     Fill fi = new Fill(inputs.SClearSale,
         inputs.SFuelPulses, inputs.Calibration,
         inputs.Price1, inputs.Price2, inputs.Price3,
         sStart);
     NotifyPointOfSale np = new NotifyPointOfSale(
         new LifeCycle(inputs.SNozzle1,
             inputs.SNozzle2,
             inputs.SNozzle3),
         inputs.SClearSale,
         fi);
     sStart.Loop(np.SStart);
     CellLoop<bool> keypadActive = new CellLoop<bool>();
     Keypad ke = new Keypad(inputs.SKeypad,
         inputs.SClearSale,
         keypadActive);
     Preset pr = new Preset(ke.Value, fi, np.FuelFlowing);
     keypadActive.Loop(pr.KeypadActive);
     return new Outputs()
         .SetDelivery(pr.Delivery)
         .SetSaleCostLcd(fi.DollarsDelivered.Map(Formatters.FormatSaleCost))
         .SetSaleQuantityLcd(fi.LitersDelivered.Map(Formatters.FormatSaleQuantity))
         .SetPriceLcd1(ShowDollarsPump.PriceLcd(np.FillActive, fi.Price, Fuel.One, inputs))
         .SetPriceLcd2(ShowDollarsPump.PriceLcd(np.FillActive, fi.Price, Fuel.Two, inputs))
         .SetPriceLcd3(ShowDollarsPump.PriceLcd(np.FillActive, fi.Price, Fuel.Three, inputs))
         .SetSaleComplete(np.SSaleComplete)
         .SetPresetLcd(ke.Value.Map(Formatters.FormatPresetAmount))
         .SetBeep(np.SBeep.OrElse(ke.SBeep));
 }
Пример #2
0
        public Preset(Cell<int> presetDollars, Fill fi, Cell<IMaybe<Fuel>> fuelFlowing)
        {
            Cell<Speed> speed = presetDollars.Lift(
                fi.Price, fi.DollarsDelivered, fi.LitersDelivered,
                (presetDollarsLocal, price, dollarsDelivered, litersDelivered) =>
                {
                    if (presetDollarsLocal == 0)
                    {
                        return Speed.Fast;
                    }

                    if (dollarsDelivered >= presetDollarsLocal)
                    {
                        return Speed.Stopped;
                    }

                    double slowLiters = presetDollarsLocal / price - 0.10;
                    return litersDelivered >= slowLiters ? Speed.Slow : Speed.Fast;
                });
            this.Delivery = fuelFlowing.Lift(speed,
                (m, speedLocal) =>
                    speedLocal == Speed.Fast ? (
                        m.Equals(Maybe.Just(Fuel.One)) ? PetrolPump.Delivery.Fast1 :
                            m.Equals(Maybe.Just(Fuel.Two)) ? PetrolPump.Delivery.Fast2 :
                                m.Equals(Maybe.Just(Fuel.Three)) ? PetrolPump.Delivery.Fast3 : PetrolPump.Delivery.Off
                        ) :
                        speedLocal == Speed.Slow ? (
                            m.Equals(Maybe.Just(Fuel.One)) ? PetrolPump.Delivery.Slow1 :
                                m.Equals(Maybe.Just(Fuel.Two)) ? PetrolPump.Delivery.Slow2 :
                                    m.Equals(Maybe.Just(Fuel.Three)) ? PetrolPump.Delivery.Slow3 : PetrolPump.Delivery.Off
                            ) : PetrolPump.Delivery.Off);
            this.KeypadActive = fuelFlowing.Lift(speed, (m, speedLocal) => m.Match(_ => speedLocal == Speed.Fast, () => true));
        }
Пример #3
0
 public Outputs Create(Inputs inputs)
 {
     StreamLoop<Fuel> sStart = new StreamLoop<Fuel>();
     Fill fi = new Fill(
         inputs.SClearSale,
         inputs.SFuelPulses, inputs.Calibration,
         inputs.Price1, inputs.Price2, inputs.Price3,
         sStart);
     NotifyPointOfSale np = new NotifyPointOfSale(
         new LifeCycle(inputs.SNozzle1,
             inputs.SNozzle2,
             inputs.SNozzle3),
         inputs.SClearSale,
         fi);
     sStart.Loop(np.SStart);
     return new Outputs()
         .SetDelivery(np.FuelFlowing.Map(
             m =>
                 m.Equals(Maybe.Just(Fuel.One)) ? Delivery.Fast1 :
                     m.Equals(Maybe.Just(Fuel.Two)) ? Delivery.Fast2 :
                         m.Equals(Maybe.Just(Fuel.Three)) ? Delivery.Fast3 :
                             Delivery.Off))
         .SetSaleCostLcd(fi.DollarsDelivered.Map(Formatters.FormatSaleCost))
         .SetSaleQuantityLcd(fi.LitersDelivered.Map(Formatters.FormatSaleQuantity))
         .SetPriceLcd1(ShowDollarsPump.PriceLcd(np.FillActive, fi.Price, Fuel.One, inputs))
         .SetPriceLcd2(ShowDollarsPump.PriceLcd(np.FillActive, fi.Price, Fuel.Two, inputs))
         .SetPriceLcd3(ShowDollarsPump.PriceLcd(np.FillActive, fi.Price, Fuel.Three, inputs))
         .SetBeep(np.SBeep)
         .SetSaleComplete(np.SSaleComplete);
 }
Пример #4
0
 public Outputs Create(Inputs inputs)
 {
     LifeCycle lc = new LifeCycle(inputs.SNozzle1,
         inputs.SNozzle2,
         inputs.SNozzle3);
     Fill fi = new Fill(lc.SStart.Map(_ => Unit.Value),
         inputs.SFuelPulses, inputs.Calibration,
         inputs.Price1, inputs.Price2, inputs.Price3,
         lc.SStart);
     return new Outputs()
         .SetDelivery(lc.FillActive.Map(
             m =>
                 m.Equals(Maybe.Just(Fuel.One)) ? Delivery.Fast1 :
                     m.Equals(Maybe.Just(Fuel.Two)) ? Delivery.Fast2 :
                         m.Equals(Maybe.Just(Fuel.Three)) ? Delivery.Fast3 :
                             Delivery.Off))
         .SetSaleCostLcd(fi.DollarsDelivered.Map(Formatters.FormatSaleCost))
         .SetSaleQuantityLcd(fi.LitersDelivered.Map(Formatters.FormatSaleQuantity))
         .SetPriceLcd1(PriceLcd(lc.FillActive, fi.Price, Fuel.One, inputs))
         .SetPriceLcd2(PriceLcd(lc.FillActive, fi.Price, Fuel.Two, inputs))
         .SetPriceLcd3(PriceLcd(lc.FillActive, fi.Price, Fuel.Three, inputs));
 }
Пример #5
0
 public NotifyPointOfSale(
     LifeCycle lc,
     Stream<Unit> sClearSale,
     Fill fi)
 {
     Cell<bool> locked = lc.SStart.Map(u => true).OrElse(sClearSale.Map(u => false)).Hold(false);
     this.SStart = lc.SStart.Gate(locked.Map(l => !l));
     this.SEnd = lc.SEnd.Gate(locked);
     this.FuelFlowing =
         this.SStart.Map(Maybe.Just).OrElse(
             this.SEnd.Map(f => Maybe.Nothing<Fuel>())).Hold(Maybe.Nothing<Fuel>());
     this.FillActive =
         this.SStart.Map(Maybe.Just).OrElse(
             sClearSale.Map(f => Maybe.Nothing<Fuel>())).Hold(Maybe.Nothing<Fuel>());
     this.SBeep = sClearSale;
     this.SSaleComplete = this.SEnd.Snapshot(
         this.FuelFlowing.Lift(
             fi.Price, fi.DollarsDelivered,
             fi.LitersDelivered,
             (oFuel, price, dollars, liters) =>
                 oFuel.Match(v => Maybe.Just(
                     new Sale(v, price, dollars, liters)),
                     Maybe.Nothing<Sale>))).FilterMaybe();
 }