Пример #1
0
        /// <summary>
        /// Updates an individual resource entry with the critters found.
        /// </summary>
        /// <param name="entry">The entry to update.</param>
        /// <param name="quantity">The quantity of this critter which is present.</param>
        private static void UpdateEntry(ResourceEntry entry, CritterTotals quantity)
        {
            var trEntry = Traverse.Create(entry);
            // Update the tool tip text
            var tooltip = trEntry.GetField <ToolTip>("tooltip");

            if (tooltip != null)
            {
                tooltip.OnToolTip = null;
                tooltip.toolTip   = CritterInventoryUtils.FormatTooltip(entry.NameLabel.text,
                                                                        quantity);
            }
            // Determine the color for the labels
            var color = trEntry.GetField <Color>("AvailableColor");

            if (quantity.Available <= 0)
            {
                color = trEntry.GetField <Color>("UnavailableColor");
            }
            LocText qLabel = entry.QuantityLabel, nLabel = entry.NameLabel;

            if (qLabel.color != color)
            {
                qLabel.color = color;
            }
            if (nLabel.color != color)
            {
                nLabel.color = color;
            }
            // Add up overall totals
            qLabel.SetText(quantity.Available.ToString());
        }
Пример #2
0
        /// <summary>
        /// Updates the contents of the critter inventory.
        /// </summary>
        public void Render200ms(float _)
        {
            int id             = GetWorldID();
            var clusterManager = ClusterManager.Instance;

            if (clusterManager != null && clusterManager.activeWorldId == id)
            {
                // Reset existing count to zero
                foreach (var typePair in counts)
                {
                    foreach (var speciesPair in typePair.Value)
                    {
                        var species = speciesPair.Value;
                        species.Reserved = 0;
                        species.Total    = 0;
                    }
                }
                discovered = false;
                CritterInventoryUtils.GetCritters(id, AddCritter);
                var inst = AllResourcesScreen.Instance;
                if (discovered && inst != null)
                {
                    inst.Populate(null);
                }
            }
        }
Пример #3
0
            /// <summary>
            /// Applied after OnClick runs.
            /// </summary>
            /// <param name="__instance">The current resource entry.</param>
            /// <param name="___selectionIdx">The current selection index.</param>
            internal static void Postfix(ResourceEntry __instance, ref int ___selectionIdx)
            {
                var info = __instance.gameObject.GetComponentSafe <CritterResourceInfo>();

                if (info != null)
                {
                    var creaturesOfType = ListPool <CreatureBrain, ResourceCategoryHeader> .
                                          Allocate();

                    CritterType type    = info.CritterType;
                    var         species = __instance.Resource;
                    // Get a list of creatures that match this type
                    CritterInventoryUtils.IterateCreatures((creature) => {
                        if (creature.PrefabID() == species && type.Matches(creature))
                        {
                            creaturesOfType.Add(creature);
                        }
                    });
                    int count = creaturesOfType.Count;
                    if (count > 0)
                    {
                        // Rotate through valid indexes
                        // Select the object and center it
                        PUtil.CenterAndSelect(creaturesOfType[___selectionIdx++ % count]);
                    }
                    creaturesOfType.Recycle();
                }
            }
Пример #4
0
        /// <summary>
        /// Updates a critter resource category header.
        /// </summary>
        /// <param name="header">The category header to update.</param>
        /// <param name="type">The critter type it contains (can be pulled from the CritterResourceInfo component).</param>
        public static void Update(this ResourceCategoryHeader header, CritterType type)
        {
            var totals = DictionaryPool <Tag, CritterTotals, ResourceCategoryHeader> .Allocate();

            var all        = CritterInventoryUtils.FindCreatures(totals, type);
            var discovered = header.ResourcesDiscovered;
            var trCategory = Traverse.Create(header);

            // Previously discovered but now extinct critters need an empty entry
            foreach (var pair in discovered)
            {
                var species = pair.Key;
                if (!totals.ContainsKey(species))
                {
                    totals.Add(species, new CritterTotals());
                }
            }
            // Go through resource entries for each species and update them
            foreach (var pair in totals)
            {
                var quantity = pair.Value;
                var species  = pair.Key;
                // Look up the species to see if we have found it already
                if (!discovered.TryGetValue(species, out ResourceEntry entry))
                {
                    entry = trCategory.CallMethod <ResourceEntry>("NewResourceEntry",
                                                                  species, GameUtil.MeasureUnit.quantity);
                    entry.SetName(species.ProperName());
                    // Add component to tag it as wild/tame
                    entry.gameObject.AddComponent <CritterResourceInfo>().CritterType = type;
                    discovered.Add(species, entry);
                }
                UpdateEntry(entry, quantity);
            }
            bool anyDiscovered = discovered.Count > 0;

            // Enable display and open/close based on critter presence
            header.elements.QuantityText.SetText(all.Available.ToString());
            trCategory.CallMethod("SetActiveColor", all.HasAny);
            trCategory.CallMethod("SetInteractable", anyDiscovered);
            // Still need to set this for expand/contract to work
            trCategory.SetField("anyDiscovered", anyDiscovered);
            // Update category tooltip
            var tooltip = trCategory.GetField <ToolTip>("tooltip");

            if (tooltip != null)
            {
                tooltip.OnToolTip = null;
                tooltip.toolTip   = CritterInventoryUtils.FormatTooltip(header.elements.
                                                                        LabelText.text, all);
            }
            // Disabled until coolazura's tags are up to date
#if false
            FavoritesCategoryCompat(totals, type);
#endif
            totals.Recycle();
        }
			/// <summary>
			/// Applied after Hover runs.
			/// </summary>
			/// <param name="__instance">The current resource entry.</param>
			/// <param name="is_hovering">true if the user is hovering, or false otherwise</param>
			/// <param name="___HighlightColor">The highlight color from the instance.</param>
			internal static void Postfix(ResourceEntry __instance, bool is_hovering,
					Color ___HighlightColor) {
				var info = __instance.gameObject.GetComponent<CritterResourceInfo>();
				if (info != null) {
					var hlc = ___HighlightColor;
					CritterType type = info.CritterType;
					Tag species = __instance.Resource;
					CritterInventoryUtils.IterateCreatures((creature) => {
						if (creature.PrefabID() == species && type.Matches(creature))
							PUtil.HighlightEntity(creature, is_hovering ? hlc : Color.black);
					});
				}
			}
			/// <summary>
			/// Applied after Hover runs.
			/// </summary>
			/// <param name="__instance">The current resource category header.</param>
			/// <param name="is_hovering">true if the user is hovering, or false otherwise.</param>
			/// <param name="___highlightColour">The highlight color from the instance.</param>
			internal static void Postfix(ResourceCategoryHeader __instance,
					bool is_hovering, Color ___highlightColour) {
				var info = __instance.gameObject.GetComponent<CritterResourceInfo>();
				if (info != null) {
					CritterType type = info.CritterType;
					// It is a creature header, highlight all matching
					CritterInventoryUtils.IterateCreatures((creature) => {
						if (type.Matches(creature))
							PUtil.HighlightEntity(creature, is_hovering ? ___highlightColour :
								Color.black);
					});
				}
			}
        /// <summary>
        /// Updates the contents of the critter inventory.
        /// </summary>
        public void Update()
        {
            // Reset existing count to zero
            foreach (var typePair in counts)
            {
                foreach (var speciesPair in typePair.Value)
                {
                    var species = speciesPair.Value;
                    species.Reserved = 0;
                    species.Total    = 0;
                }
            }
            discovered = false;
            CritterInventoryUtils.GetCritters(GetWorldID(), AddCritter);
            var inst = AllResourcesScreen.Instance;

            if (discovered && inst != null)
            {
                inst.Populate(null);
            }
        }