Пример #1
0
        void OnEnable()
        {
            if (saveLoad == null)
            {
                saveLoad = ScriptableObject.CreateInstance("PersistenceSaveLoad") as PersistenceSaveLoad;
                saveLoad.PersistenceEvent += SaveLoad_PersistenceEvent;
            }
#if UNITY_WSA
            if (worldAnchorStore == null)
            {
                IsReady = false;
                WorldAnchorStore.GetAsync(delegate(WorldAnchorStore store)
                {
                    this.worldAnchorStore = store;
                    IsReady = true;
                    if (AutoLoadOnEnable)
                    {
                        LoadAnchor();
                    }
                });
            }
            else
            {
                if (AutoLoadOnEnable)
                {
                    LoadAnchor();
                }
            }
#endif
        }
Пример #2
0
        /// <summary>
        /// Re-boardcast the "saveLoad" events to this object's listeners
        /// </summary>
        private void SaveLoad_PersistenceEvent(PersistenceSaveLoad source, PersistenceEventArgs args)
        {
            AnchorPersistenceEventType type = AnchorPersistenceEventType.Unknown;

            switch (args.Type)
            {
            case PersistenceEventType.AppliedShared:
                type = AnchorPersistenceEventType.AppliedShared;
                break;

            case PersistenceEventType.ApplyingShared:
                type = AnchorPersistenceEventType.ApplyingShared;
                break;

            case PersistenceEventType.Loaded:
                type = AnchorPersistenceEventType.Loaded;
                break;

            case PersistenceEventType.Saved:
                type = AnchorPersistenceEventType.Saved;
                break;
            }

            if (type != AnchorPersistenceEventType.Unknown)
            {
                RaiseAnchorPersistenceEvent(type, args.AnchorOwner, args.AnchorId);
            }
        }
Пример #3
0
 /// <summary>
 /// Re-boardcast the "saveLoad" events to this object's listeners
 /// </summary>
 private void SaveLoad_PersistenceEvent(PersistenceSaveLoad source, PersistenceEventArgs args)
 {
     if (PersistenceEvent != null)
     {
         PersistenceEvent(this, args);
     }
 }