public ActiveReinforceState(PBSReinforceHandler <T> reinforceHandler, Unit attacker) : base(reinforceHandler)
 {
     if (attacker is Player player)
     {
         _reinforceStartedBy = player.Character;
     }
 }
 public VulnerableState(PBSReinforceHandler <T> reinforceHandler) : base(reinforceHandler)
 {
 }
 public ReinforceStateBase(PBSReinforceHandler <T> reinforceHandler)
 {
     _reinforceHandler = reinforceHandler;
 }
 public NormalState(PBSReinforceHandler <T> reinforceHandler) : base(reinforceHandler)
 {
 }
Пример #5
0
 public void SetReinforceHandler(PBSReinforceHandler <PBSObject> reinforceHandler)
 {
     _reinforceHandler = reinforceHandler;
 }