public NullAI(Turret turret) : base(turret) { }
public InactiveAI(Turret turret) : base(turret) { _turret = turret; }
protected TurretAI(Turret turret) { _turret = turret; }
public NullAI(Turret turret) : base(turret) { }
public InactiveAI(Turret turret) : base(turret) { _turret = turret; }
protected TurretAI(Turret turret) { _turret = turret; }