Пример #1
0
        private void PropMove(Drawer drawer, bool isGuide = false)
        {
            if (m_SelectProps == null)
            {
                return;
            }
            float   x      = UnityEngine.Random.Range(-1f, 1f);
            Vector3 newPos = drawer.transform.position + new Vector3(x, 0, 0);

            Vector3[] path = new Vector3[3]
            {
                m_SelectProps.transform.position,
                m_SelectProps.transform.position - new Vector3(3, -3, 0),
                newPos
            };
            Tween tween1 = m_SelectProps.transform.DOPath(path, 0.5f, PathType.CatmullRom).SetEase(Ease.InCubic);

            GameEntry.Sound.PlayUISound((int)UISoundId.biu);
            tween1.OnComplete(() =>
            {
                m_SelectProps.ResetProp();
                drawer.Close();
                DrawerProp prop = CloneProp(drawer.Parent, newPos);
                prop.Clone();
                if (!isGuide)
                {
                    Enter_Success();
                }
            });
        }
Пример #2
0
 private void TouchProp(GameObject go)
 {
     if (go == null)
     {
         return;
     }
     if (m_IsChooseSuccessCondition)
     {
         return;
     }
     for (int i = 0; i < m_DrawerProps.Length; i++)
     {
         if (m_DrawerProps[i].gameObject == go)
         {
             m_SelectProps = m_DrawerProps[i];
             if (m_IsChooseSuccessCondition = m_DrawerProps[i].Select(m_CurPropType))
             {
                 for (int j = 0; j < m_DrawerProps.Length; j++)
                 {
                     if (m_DrawerProps[j].gameObject != go)
                     {
                         m_DrawerProps[j].Gary();
                     }
                 }
             }
             else
             {
                 m_PennyAnimator.SetInteger("state", 6);
             }
             break;
         }
     }
 }
Пример #3
0
        private DrawerProp CloneProp(Transform trs, Vector3 pos)
        {
            DrawerProp item      = Instantiate(m_SelectProps);
            Transform  transform = item.GetComponent <Transform>();

            transform.SetParent(trs);
            transform.position   = pos;
            transform.localScale = Vector3.one * 0.8f;
            return(item);
        }
Пример #4
0
        protected override void Enter_Teaching()
        {
            base.Enter_Teaching();
            for (int i = 0; i < m_DrawerProps.Length; i++)
            {
                m_DrawerProps[i].Scale();
                if (m_DrawerProps[i].PropType == PropType.Snacks && m_SelectProps == null)
                {
                    m_SelectProps = m_DrawerProps[i];
                }
            }
            Drawer selectDrawer = null;

            for (int i = 0; i < m_DrawerTouch_L.Length; i++)
            {
                if (m_DrawerTouch_L[i].Id == 5)
                {
                    selectDrawer = m_DrawerTouch_L[i];
                    break;
                }
            }
            m_Guide.StartGuide(m_SelectProps.transform, selectDrawer.transform,
                               () =>
            {
                m_SelectProps.Select(PropType.Snacks);
                for (int j = 0; j < m_DrawerProps.Length; j++)
                {
                    if (m_DrawerProps[j].gameObject != m_SelectProps)
                    {
                        m_DrawerProps[j].Gary();
                    }
                }
            },
                               () =>
            {
                selectDrawer.Select(DirType.Left, 5, (x) => { PropMove(x, true); });
            },
                               m_PennyAnimator
                               );
        }
Пример #5
0
 /// <summary>
 /// 重置数据
 /// </summary>
 protected override void ResetData()
 {
     base.ResetData();
     m_SelectProps  = null;
     m_SelectDrawer = null;
 }