public void NewGame() { Game = new TttGame(TttGameSettings.PlayerCount, TttGameSettings.BoardWidth, TttGameSettings.BoardHeight, TttGameSettings.WinLength); ClientSize = GetPreferedWindowSize(); Refresh(); RunComputerPlayers(); }
public static void MakeMove(Game game) { GameTree tree = new GameTree(game); tree.Expand(9); Move bestMove = tree.GetBestMove(); game.RecordMove(bestMove); }
public TttGameTree(Game game) { Game = game; }