public UserControl_City(Spieler _player, int x, int y) { InitializeComponent(); player = _player; setup_Encounter(); setup_City(x, y); }
/* * Author: Christopher Wendholt */ private void savegameToolStripMenuItem_Click(object sender, EventArgs e) { Spieler spieler = new Spieler(); Character character = new Character(); spieler.save_data_in_csv("player.csv", player); Savegame savegame = new Savegame(0, player.Name, "city.csv", "follower.csv", mapForm.map.MapSeed); Saving saving = new Saving(savegame); saving.ShowDialog(); }
public void save_data_in_csv(string file_path, Spieler spieler) { TextWriter writerPlayer = new StreamWriter(file_path); var csv = new CsvWriter(writerPlayer); csv.Configuration.Delimiter = ";"; csv.WriteHeader <Spieler>(); csv.NextRecord(); csv.WriteRecord(spieler); csv.NextRecord(); writerPlayer.Close(); }
/* * Neuer Dialog in der Text-Box hinzufügen * * Übergabeparameter: * int _button_id - für Debug-Ausgabe * string _new_dialog - Dialog der hinzugefügt werden soll */ private void new_dialog(string _button_id, string _new_dialog, Spieler player) { string player_name = player.Name; string dialog_text = player_name + ": " + _new_dialog; List <string> dialog_history = dialog_textbox.Lines.ToList(); dialog_history.Add(dialog_text); #if DEBUG debug.write(this, MethodBase.GetCurrentMethod(), "Der Benutzer hat Dialogoption " + _button_id + " ausgewählt!"); debug.write_line("\t Text: " + _new_dialog); #endif dialog_textbox.Lines = dialog_history.ToArray(); }
public Inventar(Spieler player, List <Character> figuren) { InitializeComponent(); string[,] ItemList = new string[4, 5]; treeView1.BeginUpdate(); for (int x = 0; x == 4; x++) { for (int y = 1; y == 5; y++) { treeView1.Nodes[x].Nodes.Add(ItemList[x, y]); } } treeView1.EndUpdate(); //player.get_saved_data("player.csv"); //figuren[1].get_saved_data("figure1.csv"); //figuren[2].get_saved_data("figure2.csv"); //figuren[3].get_saved_data("figure3.csv"); textBoxPlayerName.Text = player.Name; textBoxPlayerStrength.Text = player.Strength.ToString(); textBoxPlayerDexterity.Text = player.Dexterity.ToString(); textBoxPlayerEndurance.Text = player.Endurance.ToString(); textBoxPlayerCharisma.Text = player.Charisma.ToString(); textBoxPlayerIntellignet.Text = player.Intelligent.ToString(); textBoxPlayerItem.Text = player.Item.ToString(); textBoxFigure1Name.Text = figuren[0].Name.ToString(); textBoxFigure1Strength.Text = figuren[0].Strength.ToString(); textBoxFigure1Dexterity.Text = figuren[0].Dexterity.ToString(); textBoxFigure1Endurance.Text = figuren[0].Endurance.ToString(); textBoxFigure1Charisma.Text = figuren[0].Charisma.ToString(); textBoxFigure1Intelligent.Text = figuren[0].Intelligent.ToString(); textBoxFigure1Item.Text = figuren[0].Item.ToString(); textBoxFigure2Name.Text = figuren[1].Name.ToString(); textBoxFigure2Strength.Text = figuren[1].Strength.ToString(); textBoxFigure2Dexterity.Text = figuren[1].Dexterity.ToString(); textBoxFigure2Endurance.Text = figuren[1].Endurance.ToString(); textBoxFigure2Charisma.Text = figuren[1].Charisma.ToString(); textBoxFigure2Intelligent.Text = figuren[1].Intelligent.ToString(); textBoxFigure2Item.Text = figuren[1].Item.ToString(); textBoxFigure3Name.Text = figuren[2].Name.ToString(); textBoxFigure3Strength.Text = figuren[2].Strength.ToString(); textBoxFigure3Dexterity.Text = figuren[2].Dexterity.ToString(); textBoxFigure3Endurance.Text = figuren[2].Endurance.ToString(); textBoxFigure3Charisma.Text = figuren[2].Charisma.ToString(); textBoxFigure3Intelligent.Text = figuren[2].Intelligent.ToString(); textBoxFigure3Item.Text = figuren[2].Item.ToString(); }
public PlaygroundForm(Spieler pl) { InitializeComponent(); this.player = pl; this.Size = new System.Drawing.Size(1000, 600); }