Пример #1
0
        private void MarnieAnimalPurchaseMessage()
        {
            exitThisMenu();
            Game1.player.forceCanMove();
            Freeze = false;

            Game1.activeClickableMenu =
                new MailOrderPigMenu(ItemUtils.GetPurchaseAnimalStock(), ItemUtils, OnMenuOpened, GetNewId);
            OnMenuOpened();
        }
Пример #2
0
        public override void receiveLeftClick(int x, int y, bool playSound = true)
        {
            base.receiveLeftClick(x, y, playSound);

            foreach (var textureComponent in LinksToVisit)
            {
                if (textureComponent.containsPoint(x, y))
                {
                    switch (textureComponent.name)
                    {
                    case "blacksmith":
                        OpenLink(() => new ShopMenu(ItemUtils.GetBlacksmithStock(Unfiltered)), "Blacksmith");
                        break;

                    case "blacksmith_tools":
                        OpenLink(new ShopMenu(Utility.getBlacksmithUpgradeStock(Game1.player)));
                        break;

                    case "animals":
                        OpenLink(() => new ShopMenu(Utility.getAnimalShopStock()), "AnimalShop");
                        break;

                    case "animal_supplies":
                        if (Game1.currentLocation is AnimalHouse)
                        {
                            OpenLink(new MailOrderPigMenu(ItemUtils.GetPurchaseAnimalStock(), ItemUtils,
                                                          OnLinkOpened, GetNewId));
                        }
                        else
                        {
                            OpenLink(new BuyAnimalMenu(Utility.getPurchaseAnimalStock(), OnLinkOpened, GetNewId));
                        }
                        break;

                    case "produce":
                        OpenLink(() => new ShopMenu(ItemUtils.GetShopStock(true, Unfiltered)), "SeedShop");
                        break;

                    case "carpentry":
                        OpenLink(() => new ShopMenu(ItemUtils.GetCarpenterStock(Unfiltered)), "ScienceHouse");
                        break;

                    case "carpentry_build":
                        OpenLink(new ConstructionMenu(false, OnLinkOpened));
                        break;

                    case "fish":
                        OpenLink(() => new ShopMenu(ItemUtils.GetFishShopStock(Game1.player, Unfiltered)),
                                 "FishShop");
                        break;

                    case "dining":
                        OpenLink(new ShopMenu(ItemUtils.GetSaloonStock(Unfiltered)));
                        break;

                    case "imports":
                        OpenLink(new ShopMenu(
                                     Utility.getTravelingMerchantStock((int)(Game1.uniqueIDForThisGame +
                                                                             Game1.stats.DaysPlayed))));
                        break;

                    case "adventure":
                        OpenLink(() => new ShopMenu(GetAdventureShopStock()), "AdventureGuild");
                        break;

                    case "hats":
                        OpenLink(new ShopMenu(Utility.getHatStock()));
                        break;

                    case "hospital":
                        OpenLink(new ShopMenu(Utility.getHospitalStock()));
                        break;

                    case "wizard":
                        OpenLink(new ConstructionMenu(true, OnLinkOpened));
                        break;

                    case "dwarf":
                        OpenLink(new ShopMenu(Utility.getDwarfShopStock()));
                        break;

                    case "krobus":
                        OpenLink(new ShopMenu(((Sewer)Game1.getLocationFromName("Sewer")).getShadowShopStock(), 0,
                                              "Krobus"));
                        break;

                    case "qi":
                        OpenLink(new ShopMenu(Utility.getQiShopStock()));
                        break;

                    case "joja":
                        OpenLink(new ShopMenu(Utility.getJojaStock()));
                        break;

                    case "sandy":
                        OpenLink(new ShopMenu(ItemUtils.GetShopStock(false, Unfiltered)));
                        break;

                    case "sauce":
                        OpenLink(new ShopMenu(ItemUtils.GetRecipesStock(Unfiltered)));
                        break;

                    case "bundle":
                        OpenLink(new ShopMenu(ItemUtils.GetJunimoStock()));
                        break;

                    case "artifact":
                        OpenLink(new ShopMenu(ItemUtils.GetMineralsAndArtifactsStock(Unfiltered)));
                        break;

                    case "leah":
                        OpenLink(new ShopMenu(ItemUtils.GetLeahShopStock(Unfiltered), 0, "Leah"));
                        break;
                    }
                }
            }
        }