public void SetTarget(MainHero hero) { int d = hero.GetDirection(); if (d == 0) { this.targetx = hero.GetX(); this.targety = hero.GetY() + 4; } else if (d == 1) { this.targetx = hero.GetX() + 4; this.targety = hero.GetY(); } else if (d == 2) { this.targetx = hero.GetX(); this.targety = hero.GetY() - 4; } else if (d == 3) { this.targetx = hero.GetX() - 4; this.targety = hero.GetY(); } }
public void SetTarget(MainHero hero, BLINKY b) { int x = 0, y = 0; int d = hero.GetDirection(); if (d == 0) { x = hero.GetX(); y = hero.GetY() + 2; } else if (d == 1) { x = hero.GetX() + 2; y = hero.GetY(); } else if (d == 2) { x = hero.GetX(); y = hero.GetY() - 2; } else if (d == 3) { x = hero.GetX() - 2; y = hero.GetY(); } this.targetx = x + x - b.x; this.targety = y + y - b.y; }
public bool WasCatched(MainHero hero) { if ((hero.GetX() == this.x) && (hero.GetY() == this.y)) { return(true); } else { return(false); } }
public void SetTarget(MainHero hero) { double d = Math.Sqrt((this.x - hero.GetX()) * (this.x - hero.GetX()) + (this.y - hero.GetY()) * (this.y - hero.GetY())); if (d > 8) { this.targetx = hero.GetX(); this.targety = hero.GetY(); } else { this.SetTargetToCorner(); } }
public void SetTarget(MainHero hero) { this.targetx = hero.GetX(); this.targety = hero.GetY(); }
public void Start() { // Создаём объекты поля и игрока, записываем нужный уровень в объект поля. Console.CursorVisible = false; Field f = new Field(this.x, this.y); WriteLevel(f, this.level); MainHero hero = new MainHero(13, 23); hero.SetScore(0); if (this.level < 5) { hero.SetSuperCounter(10); } else if (this.level < 10) { hero.SetSuperCounter(8); } else if (this.level < 15) { hero.SetSuperCounter(6); } else if (this.level < 20) { hero.SetSuperCounter(4); } else { hero.SetSuperCounter(2); } BLINKY blinky = new BLINKY(13, 11); PINKY pinky = new PINKY(13, 13); INKY inky = new INKY(14, 15); CLYDE clyde = new CLYDE(12, 15); if (this.levelspeed > 50) { hero.SetLives(3); } else { hero.SetLives(2); } Console.SetCursorPosition(65, 0); Console.Write("Press arrows to move, press escape to exit."); Console.SetCursorPosition(65, 1); Console.Write("Points:"); Console.SetCursorPosition(65, 2); Console.Write("Lives:"); Console.SetCursorPosition(65, 3); Console.Write("Time:"); Console.SetCursorPosition(0, 0); ConsoleKeyInfo key = new ConsoleKeyInfo(); int counter = 0; bool isgoingtocorner = false; this.time = 0; for (int i = 0; i < 3; i++) { Console.SetCursorPosition(32, 14); Console.WriteLine("{0}", 3 - i); Thread.Sleep(500); } Console.SetCursorPosition(32, 14); Console.WriteLine("GO!"); Thread.Sleep(1000); while (true) { if (Console.KeyAvailable) { key = Console.ReadKey(true); if (key.Key == ConsoleKey.RightArrow) { if (f.IsClear(hero.GetX(), hero.GetY() + 1)) { hero.SetSpeed(0, 1); hero.SetDirection(0); } } else if (key.Key == ConsoleKey.LeftArrow) { if (f.IsClear(hero.GetX(), hero.GetY() - 1)) { hero.SetSpeed(0, -1); hero.SetDirection(2); } } else if (key.Key == ConsoleKey.DownArrow) { if (f.IsClear(hero.GetX() + 1, hero.GetY())) { hero.SetSpeed(1, 0); hero.SetDirection(1); } } else if (key.Key == ConsoleKey.UpArrow) { if (f.IsClear(hero.GetX() - 1, hero.GetY())) { hero.SetSpeed(-1, 0); hero.SetDirection(3); } } else if (key.Key == ConsoleKey.Escape) { break; } } hero.Moving(f); if (hero.GetScore() > 30) { inky.CanMove(); } if (hero.GetScore() > 100) { clyde.CanMove(); } if (((counter >= 0) && (counter < 10)) || ((counter >= 40) && (counter <= 50)) || ((counter >= 80) && (counter <= 90))) { if (!isgoingtocorner) { blinky.SetTargetToCorner(); pinky.SetTargetToCorner(); inky.SetTargetToCorner(); clyde.SetTargetToCorner(); isgoingtocorner = true; } counter++; } else { blinky.SetTarget(hero); pinky.SetTarget(hero); inky.SetTarget(hero, blinky); clyde.SetTarget(hero); isgoingtocorner = false; counter++; } if (hero.SuperMode()) { counter = 10; blinky.MoveAwayFromTarget(f); blinky.WriteOnField(f); pinky.MoveAwayFromTarget(f); pinky.WriteOnField(f); inky.MoveAwayFromTarget(f); inky.WriteOnField(f); clyde.MoveAwayFromTarget(f); clyde.WriteOnField(f); if (blinky.WasCatched(hero)) { hero.AddScore(100); blinky.WasCatchedBySuperHero(); counter = 0; } if (pinky.WasCatched(hero)) { hero.AddScore(100); pinky.WasCatchedBySuperHero(); counter = 0; } if (inky.WasCatched(hero)) { hero.AddScore(100); inky.WasCatchedBySuperHero(); counter = 0; } if (clyde.WasCatched(hero)) { hero.AddScore(100); clyde.WasCatchedBySuperHero(); counter = 0; } Console.SetCursorPosition(65, 4); Console.Write("SUPERMODE!!! Time left: {0}", hero.GetSuperCounter()); } else { Console.SetCursorPosition(65, 4); Console.Write(" "); blinky.MoveToTarget(f); blinky.WriteOnField(f); pinky.MoveToTarget(f); pinky.WriteOnField(f); inky.MoveToTarget(f); inky.WriteOnField(f); clyde.MoveToTarget(f); clyde.WriteOnField(f); } if (((blinky.IsCatched(hero)) || (pinky.IsCatched(hero)) || (inky.IsCatched(hero)) || (clyde.IsCatched(hero))) && (!hero.SuperMode())) { blinky.SetTargetToCorner(); pinky.SetTargetToCorner(); inky.SetTargetToCorner(); clyde.SetTargetToCorner(); counter = 0; hero.WasCatched(); } if (hero.GetLives() == 0) { break; } hero.WriteOnField(f); f.WriteField(0, 0); Console.SetCursorPosition(73, 1); Console.WriteLine("{0}", hero.GetScore()); Console.SetCursorPosition(73, 2); Console.WriteLine("{0}", hero.GetLives()); Console.SetCursorPosition(72, 3); Console.WriteLine("{0}", time); if (!f.ArePoints()) { break; } Console.SetCursorPosition(0, 0); Thread.Sleep(levelspeed); f.ClearField(); this.time++; } this.time = hero.GetScore(); }