WriteCollectionElements() публичный абстрактный Метод

Writes the text for a collection value, starting at a particular point, to a max length
public abstract WriteCollectionElements ( IEnumerable collection, int start, int max ) : void
collection IEnumerable The collection containing elements to write.
start int The starting point of the elements to write
max int The maximum number of elements to write
Результат void
Пример #1
0
        /// <summary>
        /// Display the failure information for two collections that did not match.
        /// </summary>
        /// <param name="writer">The MessageWriter on which to display</param>
        /// <param name="expected">The expected collection.</param>
        /// <param name="actual">The actual collection</param>
        /// <param name="depth">The depth of this failure in a set of nested collections</param>
        private void DisplayCollectionDifferences(MessageWriter writer, ICollection expected, ICollection actual, int depth)
        {
            DisplayTypesAndSizes(writer, expected, actual, depth);

            if (comparer.FailurePoints.Count > depth)
            {
                NUnitEqualityComparer.FailurePoint failurePoint = (NUnitEqualityComparer.FailurePoint)comparer.FailurePoints[depth];

                DisplayFailurePoint(writer, expected, actual, failurePoint, depth);

                if (failurePoint.ExpectedHasData && failurePoint.ActualHasData)
                {
                    DisplayDifferences(
                        writer,
                        failurePoint.ExpectedValue,
                        failurePoint.ActualValue,
                        ++depth);
                }
                else if (failurePoint.ActualHasData)
                {
                    writer.Write("  Extra:    ");
                    writer.WriteCollectionElements(actual, failurePoint.Position, 3);
                }
                else
                {
                    writer.Write("  Missing:  ");
                    writer.WriteCollectionElements(expected, failurePoint.Position, 3);
                }
            }
        }