public MainPage() { this.InitializeComponent(); ResourceCandidate rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/txtDiff/Text", ResourceContext.GetForCurrentView()); string foreground = rc.ValueAsString; try { //try to set the user name from local settings ApplicationDataContainer localSettings = ApplicationData.Current.LocalSettings; if (localSettings.Values["usrName"] != null) { App.usrName = (String)localSettings.Values["usrName"]; } //if not saved, user name defaults to User Name else { App.usrName = "User Name"; localSettings.Values["usrName"] = App.usrName; } //same as above, but with difficulty setting if (localSettings.Values["difficulty"] != null) { App.gmDifficulty = (int)localSettings.Values["difficulty"]; } //if not saved, user name defaults to User Name else { App.gmDifficulty = 4; localSettings.Values["difficulty"] = App.gmDifficulty; } } catch (Exception settingNotFound) { //user name defaults to "User Name" string errMsg = settingNotFound.Message; App.usrName = "User Name"; App.gmDifficulty = 4; } //loading the sources of the card images into memory App.posCard = new BitmapImage(new Uri(base.BaseUri, "/Resources/CardPos.png")); App.negCard = new BitmapImage(new Uri(base.BaseUri, "/Resources/CardNeg.png")); App.deckCard = new BitmapImage(new Uri(base.BaseUri, "/Resources/DeckCard.png")); //populate the card pool Card[] pool = createCardPool(); //create new AI and user objects en = new SkyNet(pool, "AI"); pl = new User(pool, App.usrName); }
protected override async void OnNavigatedTo(NavigationEventArgs e) { //arrays containing various controls created at design time //helps to greatly improve efficiency when searching for control values usrImgs = new Image[9] { usrCrdImg1, usrCrdImg2, usrCrdImg3, usrCrdImg4, usrCrdImg5, usrCrdImg6, usrCrdImg7, usrCrdImg8, usrCrdImg9 }; enImgs = new Image[9] { enCrdImg1, enCrdImg2, enCrdImg3, enCrdImg4, enCrdImg5, enCrdImg6, enCrdImg7, enCrdImg8, enCrdImg9 }; enTxtBlks = new TextBlock[9] { enCrd1, enCrd2, enCrd3, enCrd4, enCrd5, enCrd6, enCrd7, enCrd8, enCrd9 }; usrTxtBlks = new TextBlock[9] { usrCrd1, usrCrd2, usrCrd3, usrCrd4, usrCrd5, usrCrd6, usrCrd7, usrCrd8, usrCrd9 }; enHndImgs = new Image[4] { enHnd1, enHnd2, enHnd3, enHnd4 }; enTbHnds = new TextBlock[4] { tbEnHnd1, tbEnHnd2, tbEnHnd3, tbEnHnd4 }; //boolean values control access to buttons in game endTurnTapped = false; standTapped = false; usedCard = false; //take in a parameter of the two player objects created in the previous page. //I chose to take parameters to display my knowledge of multiple ways to pass data between pages Player[] arr = e.Parameter as Player[]; if (arr != null) { //setting the players en = (SkyNet)arr[0]; pl = (User)arr[1]; usrScrSwch(); enScrSwch(); //display name of object on screen enBlk.Text = en.Name; usrBlk.Text = pl.Name; //make hands for the user and en popHndCrds(); //initialize the hand images initHands(); //create an actual deck of cards mkDeck(); //initially gives user a card pl.deckCall(false, usrScr, this, deck); //animates the user's deck card on screen await srchGrid(pl); } }
public MainPage() { this.InitializeComponent(); ResourceCandidate rc = ResourceManager.Current.MainResourceMap.GetValue("Resources/txtDiff/Text", ResourceContext.GetForCurrentView()); string foreground = rc .ValueAsString; try { //try to set the user name from local settings ApplicationDataContainer localSettings = ApplicationData.Current.LocalSettings; if (localSettings.Values["usrName"] != null) { App.usrName = (String)localSettings.Values["usrName"]; } //if not saved, user name defaults to User Name else { App.usrName = "User Name"; localSettings.Values["usrName"] = App.usrName; } //same as above, but with difficulty setting if (localSettings.Values["difficulty"] != null) { App.gmDifficulty = (int)localSettings.Values["difficulty"]; } //if not saved, user name defaults to User Name else { App.gmDifficulty = 4; localSettings.Values["difficulty"] = App.gmDifficulty; } } catch (Exception settingNotFound) { //user name defaults to "User Name" string errMsg = settingNotFound.Message; App.usrName = "User Name"; App.gmDifficulty = 4; } //loading the sources of the card images into memory App.posCard = new BitmapImage(new Uri(base.BaseUri, "/Resources/CardPos.png")); App.negCard = new BitmapImage(new Uri(base.BaseUri, "/Resources/CardNeg.png")); App.deckCard = new BitmapImage(new Uri(base.BaseUri, "/Resources/DeckCard.png")); //populate the card pool Card[] pool = createCardPool(); //create new AI and user objects en = new SkyNet(pool, "AI"); pl = new User(pool, App.usrName); }