Пример #1
0
        public override void Update(GameTime gameTime)
        {
            if (_done)
            {
                return;
            }

            base.Update(gameTime);

            if (_timer > _duration)
            {
                return;
            }

            _scale = _scale0 + _scaleVelocity * _dt;

            Pax4Sprite sprite = null;

            foreach (KeyValuePair <String, PaxState> kvp in GetChild())
            {
                if (kvp.Value is Pax4Sprite)
                {
                    sprite = (Pax4Sprite)kvp.Value;
                    sprite.SetScale(_scale);
                }
            }

            if (_done)
            {
                if (!_continuous)
                {
                    _scale = _scale1;

                    if (_oscillating)
                    {
                        Ini(_scale1, _scale0, _duration);
                        Trigger();
                    }
                }
                else
                {
                    _done = false;
                }
            }
        }
Пример #2
0
        public override bool Trigger()
        {
            if (GetChild() != null && base.Trigger())
            {
                Pax4Sprite sprite = null;
                foreach (KeyValuePair <String, PaxState> kvp in GetChild())
                {
                    if (kvp.Value is Pax4Sprite)
                    {
                        sprite = (Pax4Sprite)kvp.Value;
                        sprite.SetScale(_scale0);
                    }
                }

                return(true);
            }

            return(false);
        }