private void renderGameStuff(SpriteBatch sb)
        {
            AnimationLib.GraphicsDevice.SetRenderTarget(textureScreen);
            AnimationLib.renderSpineEntities(camera, entityList, cameraFocus, map, particleSet, acidSpitters);
            AnimationLib.GraphicsDevice.SetRenderTarget(null);
            screenResult = (Texture2D)textureScreen;

            AnimationLib.GraphicsDevice.SetRenderTarget(halfTextureScreen);
            AnimationLib.renderSpineEntities(camera * Matrix.CreateScale(0.5f), entityList, cameraFocus, map, particleSet, acidSpitters);
            AnimationLib.GraphicsDevice.SetRenderTarget(null);
            halfSizeTexture = (Texture2D)halfTextureScreen;

            AnimationLib.GraphicsDevice.SetRenderTarget(quarterTextureScreen);
            AnimationLib.renderSpineEntities(camera * Matrix.CreateScale(0.25f), entityList, cameraFocus, map, particleSet, acidSpitters);
            AnimationLib.GraphicsDevice.SetRenderTarget(null);
            quarterSizeTexture = (Texture2D)quarterTextureScreen;

            AnimationLib.GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.Transparent, 1.0f, 0);

            Game1.BloomFilter.Parameters["halfResMap"].SetValue(halfSizeTexture);
            Game1.BloomFilter.Parameters["quarterResMap"].SetValue(quarterSizeTexture);
            Game1.BloomFilter.Parameters["Threshold"].SetValue(0.7f);
            Game1.BloomFilter.Parameters["BlurDistanceX"].SetValue(0.0005f);
            Game1.BloomFilter.Parameters["BlurDistanceY"].SetValue(0.0005f);

            sb.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null, Game1.BloomFilter, Matrix.Identity);
            sb.Draw(screenResult, new Vector2(0), Color.White);
            sb.End();

            sb.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null, null, Matrix.Identity);
            gui.render(sb);

            if (messageQueueState == PushMessageQueueState.ShowMessage)
            {
                sb.DrawString(Game1.tenbyFive24, pushMessageQueue.Peek(), new Vector2(GlobalGameConstants.GameResolutionWidth / 2, 576) - Game1.tenbyFive24.MeasureString(pushMessageQueue.Peek()) / 2, Color.White);
            }
            else if (messageQueueState == PushMessageQueueState.FadeIn)
            {
                sb.DrawString(Game1.tenbyFive24, pushMessageQueue.Peek(), new Vector2(GlobalGameConstants.GameResolutionWidth / 2, 576) - Game1.tenbyFive24.MeasureString(pushMessageQueue.Peek()) / 2 - new Vector2(0, 50 * (1 - (queueTimer / 200))), Color.Lerp(Color.Transparent, Color.White, queueTimer / 200));
            }
            else if (messageQueueState == PushMessageQueueState.FadeOut)
            {
                sb.DrawString(Game1.tenbyFive24, pushMessageQueue.Peek(), new Vector2(GlobalGameConstants.GameResolutionWidth / 2, 576) - Game1.tenbyFive24.MeasureString(pushMessageQueue.Peek()) / 2 + new Vector2(0, 50 * (queueTimer / 200)), Color.Lerp(Color.White, Color.Transparent, queueTimer / 200));
            }

#if DEBUG
            if (showStats)
            {
                sb.DrawString(Game1.tenbyFive14, "Allegiance: " + GameCampaign.PlayerAllegiance + "\nName: " + GameCampaign.PlayerName + "\nContract: " + GameCampaign.currentContract.type + "\nSeed: " + currentSeed + "\nContract Kills: " + GameCampaign.currentContract.killCount, Vector2.Zero, Color.LimeGreen);
            }
#endif
            sb.End();
        }