Наследование: UnityEngine.MonoBehaviour
		void OnEnable () {
			UpdatePosition();
			if (root == null) {
				root = this;
			} else {
				next = root;
				root.prev = this;
				root = this;
			}
		}
		void OnDisable () {
			if (root == this) {
				root = next;
				if (root != null) root.prev = null;
			} else {
				if (prev != null) prev.next = next;
				if (next != null) next.prev = prev;
			}
			prev = null;
			next = null;
		}