public GetInRange ( |
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point | Nodes around this point will be added to the buffer. | |
sqrRadius | long | squared maximum distance in Int3 space. If you are converting from world space you will need to multiply by Int3.Precision:
/// var sqrRadius = (worldSpaceRadius * Int3.Precision) * (worldSpaceRadius * Int3.Precision); |
buffer | List | All nodes will be added to this list. |
Результат | void |