Пример #1
0
        public bool TryGetNodeForNodePosition(Vector3Int networkPosition, out Node node)
        {
            int hash = Node.GetHashForNetworkPosition(networkPosition);

            if (_networkNodes.ContainsKey(hash))
            {
                node = _networkNodes[hash];
                return(true);
            }
            UnityEngine.Debug.LogWarning("Did not find " + networkPosition);
            node = null;
            return(false);
        }