void CompletePartial(PathNode node) { CompleteState = PathCompleteState.Partial; endNode = node.node; endPoint = endNode.ClosestPointOnNode(originalEndPoint); Trace(node); }
void CompletePartial(PathNode node) { CompleteState = PathCompleteState.Partial; endNode = node.node; endPoint = endNode.ClosestPointOnNode(originalEndPoint); Trace(node); }