Пример #1
0
		public void OpenSerialize () {
			zip = new ZipFile();
			zip.AlternateEncoding = System.Text.Encoding.UTF8;
			zip.AlternateEncodingUsage = ZipOption.Always;
			
			writerSettings = new JsonWriterSettings();
			writerSettings.AddTypeConverter (new VectorConverter());
			writerSettings.AddTypeConverter (new BoundsConverter());
			writerSettings.AddTypeConverter (new LayerMaskConverter());
			writerSettings.AddTypeConverter (new MatrixConverter());
			writerSettings.AddTypeConverter (new GuidConverter());
			writerSettings.AddTypeConverter (new UnityObjectConverter());
			
			//writerSettings.DebugMode = true;
			writerSettings.PrettyPrint = settings.prettyPrint;
			
			meta = new GraphMeta();
		}
Пример #2
0
		public void OpenSerialize () {
			// Create a new zip file, here we will store all the data
			zip = new ZipFile();
			zip.AlternateEncoding = System.Text.Encoding.UTF8;
			zip.AlternateEncodingUsage = ZipOption.Always;

#if !ASTAR_NO_JSON
			// Add some converters so that we can serialize some Unity types
			writerSettings = new JsonWriterSettings();
			writerSettings.AddTypeConverter (new VectorConverter());
			writerSettings.AddTypeConverter (new BoundsConverter());
			writerSettings.AddTypeConverter (new LayerMaskConverter());
			writerSettings.AddTypeConverter (new MatrixConverter());
			writerSettings.AddTypeConverter (new GuidConverter());
			writerSettings.AddTypeConverter (new UnityObjectConverter());

			writerSettings.PrettyPrint = settings.prettyPrint;
#endif			
			meta = new GraphMeta();
		}