Пример #1
0
        public void MarkNeighbor(DelaunayTriangle t)
        {
            bool flag  = t.Contains(this.Points[0]);
            bool flag2 = t.Contains(this.Points[1]);
            bool flag3 = t.Contains(this.Points[2]);

            if (flag2 && flag3)
            {
                this.Neighbors[0] = t;
                t.MarkNeighbor(this.Points[1], this.Points[2], this);
            }
            else if (flag && flag3)
            {
                this.Neighbors[1] = t;
                t.MarkNeighbor(this.Points[0], this.Points[2], this);
            }
            else
            {
                if (!flag || !flag2)
                {
                    throw new Exception("Failed to mark neighbor, doesn't share an edge!");
                }
                this.Neighbors[2] = t;
                t.MarkNeighbor(this.Points[0], this.Points[1], this);
            }
        }
        /// <summary>
        /// Exhaustive search to update neighbor pointers
        /// </summary>
        public void MarkNeighbor(DelaunayTriangle t)
        {
            // Points of this triangle also belonging to t
            bool a = t.Contains(Points[0]);
            bool b = t.Contains(Points[1]);
            bool c = t.Contains(Points[2]);

            if (b && c)
            {
                Neighbors[0] = t; t.MarkNeighbor(Points[1], Points[2], this);
            }
            else if (a && c)
            {
                Neighbors[1] = t; t.MarkNeighbor(Points[0], Points[2], this);
            }
            else if (a && b)
            {
                Neighbors[2] = t; t.MarkNeighbor(Points[0], Points[1], this);
            }
            else
            {
                throw new Exception("Failed to mark neighbor, doesn't share an edge!");
            }
        }
Пример #3
0
        /// <summary>
        /// Exhaustive search to update neighbor pointers
        /// </summary>
        public void MarkNeighbor( DelaunayTriangle t )
        {
            // Points of this triangle also belonging to t
            bool a = t.Contains(Points[0]);
            bool b = t.Contains(Points[1]);
            bool c = t.Contains(Points[2]);

            if      (b&&c) { Neighbors[0]=t; t.MarkNeighbor(Points[1],Points[2],this); }
            else if (a&&c) { Neighbors[1]=t; t.MarkNeighbor(Points[0],Points[2],this); }
            else if (a&&b) { Neighbors[2]=t; t.MarkNeighbor(Points[0],Points[1],this); }
            else throw new Exception( "Failed to mark neighbor, doesn't share an edge!");
        }