public void TravelTo(Vector3 pos) { if (!TravelEnable()) { Debug.Log("<color=aqua>fast travel enable = false</color>"); return; } PeEntity mainPlayer = PeCreature.Instance.mainPlayer; if (null == mainPlayer) { Debug.LogError("no main player"); return; } PeTrans tran = mainPlayer.peTrans; if (null == tran) { return; } tran.fastTravelPos = pos; if (PeGameMgr.yirdName == AdventureScene.Dungen.ToString()) { RandomDungenMgr.Instance.TransFromDungeon(pos); PeGameMgr.targetYird = AdventureScene.MainAdventure.ToString(); } DispatchFastTravel(pos); TravelWithLoadScene(); }
public void SetToTravelPos() { if (travelPos == Vector3.zero) { return; } PlayerNetwork pn = PlayerNetwork.mainPlayer; pn.transform.position = travelPos; if (null != pn._move) { pn._move.NetMoveTo(travelPos, Vector3.zero, true); } if (bTraveling) { return; } bTraveling = true; PeEntity mainPlayer = PeCreature.Instance.mainPlayer; if (null == mainPlayer) { Debug.LogError("no main player"); return; } PeTrans tran = mainPlayer.peTrans; if (null == tran) { return; } tran.position = travelPos; StartLoadScene(); }
PeGameSummary Gather() { PeGameSummary summary = new PeGameSummary(); summary.screenshot = ArchiveMgr.Instance.autoSave ? null : PeScreenshot.GetTex(); PeTrans tr = MainPlayer.Instance.entity.peTrans; if (tr != null) { summary.playerPos = tr.fastTravel ? tr.fastTravelPos : tr.position; } summary.gameTime = GameTime.Timer.Second; summary.playTime = (int)GameTime.PlayTime.Second; summary.saveTime = DateTime.Now; summary.sceneMode = PeGameMgr.sceneMode; summary.seed = summary.sceneMode == Pathea.PeGameMgr.ESceneMode.Story ? "NA" : RandomMapConfig.SeedString; PeEntity mainPlayer = PeCreature.Instance.mainPlayer; summary.playerName = null == mainPlayer ? "NA" : mainPlayer.ToString(); summary.gameLevel = PeGameMgr.gameLevel; return(summary); }
public override void Start() { base.Start(); mMove = Entity.GetCmpt <Motion_Move>(); mTrans = Entity.peTrans; mMotionMgr = Entity.GetCmpt <MotionMgrCmpt>(); }
protected void InitTransform(Transform t) { t.position = _pos; t.rotation = _rot; t.localScale = _sca; mPeTrans = t.GetComponent <Pathea.PeTrans>(); }
public override void Start() { base.Start(); mTrans = Entity.peTrans; mEntityInfo = Entity.GetCmpt <EntityInfoCmpt>(); //mServant = Entity.GetCmpt<NpcCmpt>(); mCommon = Entity.GetCmpt <CommonCmpt>(); }
public void Follow(PeTrans target, float height = 0f) { if (null == target) { return; } Follow(target.trans, height); }
bool CheckDistance(Vector3 pos) { Pathea.PeTrans playerTrans = Pathea.PeCreature.Instance.mainPlayer.GetCmpt <Pathea.PeTrans>(); if (playerTrans == null) { return(true); } return(Vector3.Distance(playerTrans.position, pos) < PickDistance); }
public void SevantLostController(PeTrans leader) { for (int i = 0; i < mFollowers.Length; i++) { Vector3 fixedPos = PETools.PEUtil.GetEqualPositionToStand(PETools.PEUtil.MainCamTransform.position, -PETools.PEUtil.MainCamTransform.forward, leader.position, -leader.forward, 3.0f); if (mFollowers[i] != null) { mFollowers[i].Req_Translate(fixedPos); } } }
public void LearnEffectAndSound() { PeTrans trans = Entity.peTrans; if (trans == null) { return; } Pathea.Effect.EffectBuilder.Instance.Register(LearnEffectId, null, trans.position, trans.rotation); AudioManager.instance.Create(trans.position, LearnSoundId); }
static void SetPos(Pathea.PeEntity entity, Vector3 pos) { PeTrans trans = entity.peTrans; if (null == trans) { Debug.LogError("entity has no PeTrans"); return; } trans.position = pos; }
public override void DoAction(PEActionParam para = null) { if (null == trans || null == move) { return; } PEActionParamN paramN = para as PEActionParamN; PeEntity targetEntity = EntityMgr.Instance.Get(paramN.n); if (null != targetEntity) { m_TargetMotion = targetEntity.motionMgr; } else { return; } if (null != m_TargetMotion) { m_TargetAction = m_TargetMotion.GetAction <Action_Handed>(); } else { return; } m_TargetTrans = targetEntity.peTrans; if (null == m_TargetTrans) { return; } if (null == m_MoveAction) { m_MoveAction = motionMgr.GetAction <Action_Move>(); } m_AnimMatch = false; motionMgr.SetMaskState(PEActionMask.Hand, true); PEActionParamN param = PEActionParamN.param; param.n = motionMgr.Entity.Id; m_TargetMotion.DoActionImmediately(PEActionType.Handed, param); m_EndAction = false; m_StartTime = Time.time; m_CurTryCount = 0; if (PeGameMgr.IsMulti && entity == PeCreature.Instance.mainPlayer) { targetEntity.netCmpt.network.RPCServer(EPacketType.PT_NPC_RequestAiOp, (int)EReqType.Hand, entity.Id); } }
public bool CheckDistance() { MousePickable mousePickable = GetComponent <MousePickable>(); if (mousePickable != null) { Pathea.PeTrans trans = mousePickable.GetComponent <Pathea.PeTrans>(); if (trans != null) { return(CheckDistance(trans.position)); } } return(false); }
public override void Start() { base.Start(); m_SpeedState = SpeedState.None; m_PeTrans = Entity.peTrans; m_Animator = Entity.GetCmpt <AnimatorCmpt>(); m_Attribute = Entity.GetCmpt <SkAliveEntity>(); m_target = GetComponent <TargetCmpt>(); //m_Limiter = new MovementLimiter(this, m_Field); if (m_Attribute != null) { m_Attribute.deathEvent += OnDeath; } }
public override void Awake() { base.Awake(); m_Animator = GetComponent <AnimatorCmpt>(); m_SkEntity = GetComponent <SkAliveEntity>(); m_Behave = GetComponent <BehaveCmpt>(); m_Motor = GetComponent <Motion_Move_Motor>(); m_Trans = GetComponent <PeTrans>(); m_Request = GetComponent <RequestCmpt>(); if (m_SkEntity != null) { m_SkEntity.deathEvent += OnDeath; } }
public override void Start() { base.Start(); m_MoveState = new List <Vector3> (MoveRecordCount); m_MoveRequest = new List <Vector3> (MoveRequestCount); gMainPlayer = this; gameObject.AddComponent <Scanner> (); mMove = Entity.GetCmpt <Motion_Move_Human> (); mEquip = Entity.motionEquipment; mView = Entity.biologyViewCmpt; mTrans = Entity.peTrans; mIK = Entity.GetCmpt <IKCmpt> (); m_Skill = Entity.aliveEntity; mPackage = Entity.GetCmpt <PackageCmpt> (); mPassenger = Entity.passengerCmpt; mMotionMgr = Entity.motionMgr; mMotionMgr.onActionStart += OnActionStart; mMotionMgr.onActionEnd += OnActionEnd; m_Abnormalcmpt = Entity.Alnormal; if (null != m_Abnormalcmpt) { m_Abnormalcmpt.evtStart += OnStartAbnormal; m_Abnormalcmpt.evtEnd += OnEndAbnormal; } if (null != m_Skill) { m_Skill.onHpReduce += OnDamage; m_Skill.attackEvent += OnAttack; m_Skill.deathEvent += OnDeath; m_Skill.onSkillEvent += OnSkillTarget; m_Skill.onWeaponAttack += OnWeaponAttack; m_Skill.OnBeEnemyEnter += OnBeEnemyEnter; } if (!PeGameMgr.IsTutorial) { StartCoroutine(UpdateAbnormalNotice()); } //历险模式下此时初始化声望系统,ForceSetting并未加载,会导致声望系统不能正常起作用 //InitReputationSystem(); Invoke("CheckAbnormalState", 5f); }
Vector2 GetPlayerPos() { if (mTrans == null) { Pathea.PeEntity entity = Pathea.PeCreature.Instance.mainPlayer; if (null != entity) { mTrans = entity.GetCmpt <Pathea.PeTrans>(); } } if (null != mTrans) { return(new Vector2(mTrans.position.x, mTrans.position.z)); } return(Vector2.zero); }
void Start() { MousePickablePeEntity mousePickable = GetComponent <MousePickablePeEntity>(); if (mousePickable == null) { mousePickable = gameObject.AddComponent <MousePickablePeEntity>(); mousePickable.CollectColliders(); } CreateDroppableItemList(); mousePickable.eventor.Subscribe((object sender, MousePickable.RMouseClickEvent e) => { Pathea.PeTrans trans = e.mousePickable.GetComponent <Pathea.PeTrans>(); OpenGui(trans.position); }); }
public override void Start() { base.Start(); mPeTrans = Entity.peTrans; mSkEntity = Entity.GetComponent <PESkEntity>(); mMotionMgr = Entity.GetCmpt <MotionMgrCmpt>(); if (mRailRouteId != Railway.Manager.InvalId) { if (null != Railway.Manager.Instance.GetRoute(mRailRouteId)) { DoGetOn(mRailRouteId, true); } else { mRailRouteId = Railway.Manager.InvalId; } } }
public override void Start() { base.Start(); m_Trans = GetComponent <PeTrans>(); m_SkEntity = GetComponent <SkEntity>(); Entity.peSkEntity.onHpChange += OnHpChange; Entity.peSkEntity.onHpReduce += OnDamage; Entity.peSkEntity.attackEvent += OnAttack; Entity.peSkEntity.onSkillEvent += OnSkillTarget; m_TowerEffect = new List <TowerEffect>(); TowerProtoDb.Item item = TowerProtoDb.Get(Entity.ProtoID); if (item != null && item.effects != null && item.effects.Count > 0) { for (int i = 0; i < item.effects.Count; i++) { m_TowerEffect.Add(new TowerEffect(item.effects[i].hpPercent, item.effects[i].effectID, item.effects[i].audioID)); } } }
public override void Start() { base.Start(); m_SkillCmpt = Entity.aliveEntity; m_PeTrans = Entity.peTrans; m_Repulsed.m_Behave = Entity.GetCmpt <BehaveCmpt>(); m_Repulsed.m_Move = Entity.GetCmpt <Motion_Move_Motor>(); m_MotionMgr = Entity.motionMgr; if (null != m_MotionMgr) { m_MotionMgr.AddAction(m_Whacked); m_MotionMgr.AddAction(m_Repulsed); m_MotionMgr.AddAction(m_Wentfly); m_MotionMgr.AddAction(m_Knocked); m_MotionMgr.AddAction(m_GetUp); m_MotionMgr.AddAction(m_Death); m_MotionMgr.AddAction(m_AlienDeath); m_MotionMgr.AddAction(m_Revive); } }
public override void DoAction(PEActionParam para = null) { if (null == trans || null == move) { return; } PEActionParamN paramN = para as PEActionParamN; PeEntity entity = EntityMgr.Instance.Get(paramN.n); if (null != entity) { m_TargetTrans = entity.peTrans; } if (null == m_TargetTrans) { return; } m_AnimMatch = false; standAnimEnd = false; motionMgr.SetMaskState(PEActionMask.Hand, true); }
void Start() { if (!m_Init) { InitSkEntity(); } Entity.AddMsgListener(this); m_CollisionEntities = new Dictionary <Collider, List <Collider> >(); m_View = Entity.viewCmpt; m_Trans = Entity.peTrans; m_Animator = Entity.animCmpt; m_Beat = Entity.GetCmpt <Motion_Beat>(); m_MotionMgr = Entity.motionMgr; m_MotionEquip = Entity.GetCmpt <Motion_Equip>(); m_Live = Entity.GetCmpt <Motion_Live>(); onHpChange += OnHpChange; onSkillEvent += OnTargetSkill; onTranslate += OnTranslate; Invoke("CheckInitAttr", 0.5f); }
public static PeEntity Create(string path, Vector3 pos, Quaternion rot, Vector3 scl) { try { //Debug.LogError("[PeEntity]load entity object:" + path); GameObject obj = AssetsLoader.Instance.InstantiateAssetImm(path, pos, rot, Vector3.one); // scl apply to PeTrans if (null == obj) { Debug.LogError("cant load entity object:" + path); return(null); } PeEntity e = obj.GetComponent <PeEntity>(); if (null == e) { e = obj.AddComponent <PeEntity>(); } PeTrans t = e.peTrans; if (null != t) { t.position = pos; t.rotation = rot; t.scale = scl; } //for restore e.mPrefabPath = path; return(e); } catch (System.Exception e) { Debug.LogError(e + " : " + path); return(null); } }
public void OnHpChange(SkEntity self, SkEntity caster, float hpChange) { if (null == self) { return; } SkAliveEntity skAlive = self as SkAliveEntity; if (null != skAlive) { PeTrans trans = skAlive.Entity.peTrans; CommonCmpt common = skAlive.Entity.commonCmpt; if (null != trans) { HPChangeEventData data = new HPChangeEventData(); data.m_Self = self; data.m_HPChange = hpChange; data.m_Transfrom = trans.trans; data.m_Proto = (null != common && null != common.entityProto)?common.entityProto.proto:EEntityProto.Doodad; data.m_AddTime = Time.realtimeSinceStartup; _datas.Push(data); } } }
void UpdateMiniMap() { if (null == mView) { Pathea.PeEntity e = Pathea.PeCreature.Instance.mainPlayer; if (null != e) { mView = e.GetCmpt <Pathea.PeTrans>(); } } if (null != mView && GameUI.Instance.bVoxelComplete) { if (!GameConfig.IsInVCE) { if (!mMiniMapCam.targetTexture.IsCreated()) { mMiniMapCam.targetTexture.Create(); ReFlashMap(); } Vector3 pos = mView.position + 1000 * Vector3.up; pos.y = 0; //if (true) if (Vector3.Distance(pos, mMapCenterPos) > 62f || (GameTime.Timer.Second - mMapReFlashTime > 600.0)) // disable camera would cause unreasonable memory allocation { mMiniMapCam.enabled = true; mMapCenterPos = pos; mMiniMapCam.transform.position = mView.position + 300 * Vector3.up; mMapReFlashTime = GameTime.Timer.Second; } else { if (mMiniMapCam.enabled) { mMiniMapCam.enabled = false; } } mMiniMapTex.uvRect = new Rect((pos.x - mMapCenterPos.x) / 248f / mMiniMapCam.aspect + 0.25f, (pos.z - mMapCenterPos.z) / 248f + 0.25f, 0.5f / mMiniMapCam.aspect, 0.5f); float mCenter_x = Convert.ToSingle(0.5 + (pos.x - mMapCenterPos.x) / 248f); float mCenter_y = Convert.ToSingle(0.5 + (pos.z - mMapCenterPos.z) / 248f); mMiniMapTex.material.SetFloat("_Center_x", mCenter_x); mMiniMapTex.material.SetFloat("_Center_y", mCenter_y); mMiniMapTex.material.SetFloat("_Alpha", mMapAlpha); mMiniMapTex.material.SetFloat("_Bright", mMapBright); //float xfactor = (mMapSize.x - mMinSize.x)/(mMaxSize.x - mMinSize.x); //float yfactor = (mMapSize.y - mMinSize.y) / (mMaxSize.y - mMinSize.y); //mMiniMapTex.uvRect = new Rect((pos.x - mMapCenterPos.x) / 248f + ((1 - xfactor) * 0.5f), (pos.z - mMapCenterPos.z) / 248f + ((1 - xfactor) * 0.5f), xfactor, yfactor); //float mCenter_x = Convert.ToSingle(xfactor + (pos.x - mMapCenterPos.x) / 248f); //float mCenter_y = Convert.ToSingle(yfactor + (pos.z - mMapCenterPos.z) / 248f); //mMiniMapTex.material.SetFloat("_Center_x", mCenter_x); //mMiniMapTex.material.SetFloat("_Center_y", mCenter_y); //mMiniMapTex.material.SetFloat("_Alpha", mMapAlpha); //mMiniMapTex.material.SetFloat("_Bright", mMapBright); } } }
public static void Update() { if (inited) { // System Settings SetGlobalFloat("Rotate Sensitivity", SystemSettingData.Instance.CameraSensitivity * 3.5f); SetGlobalFloat("Original Fov", SystemSettingData.Instance.CameraFov); SetGlobalBool("Inverse X", SystemSettingData.Instance.CameraHorizontalInverse); SetGlobalBool("Inverse Y", SystemSettingData.Instance.CameraVerticalInverse); // Character if (Pathea.MainPlayerCmpt.gMainPlayer != null) { Pathea.PeEntity entity = Pathea.MainPlayerCmpt.gMainPlayer.Entity; Pathea.BiologyViewCmpt vcmpt = entity.viewCmpt as Pathea.BiologyViewCmpt; Pathea.PeTrans trans = entity.peTrans; Pathea.PassengerCmpt psgr = entity.GetCmpt <Pathea.PassengerCmpt>(); SetTransform("Anchor", trans.camAnchor); if (vcmpt.monoModelCtrlr != null) { SetTransform("Character", Pathea.MainPlayerCmpt.gMainPlayer._camTarget); SetTransform("Bone Neck M", Pathea.MainPlayerCmpt.gMainPlayer._bneckModel); } if (vcmpt.monoRagdollCtrlr != null) { SetTransform("Bone Neck R", Pathea.MainPlayerCmpt.gMainPlayer._bneckRagdoll); } bool is_rag_doll = vcmpt.IsRagdoll; SetVar("Is Ragdoll", is_rag_doll); mainPlayerPosTracker.Record(trans.position, Time.time); SetVar("Character Velocity", mainPlayerPosTracker.aveVelocity); drivePosTracker.breakDistance = 10; drivePosTracker.maxRecord = 4; drivePosTracker.Record(trans.position, Time.time); SetVar("Driving Velocity", drivePosTracker.aveVelocity); SetVar("Rigidbody Velocity", drivePosTracker.aveVelocity); activitySpaceSize = Utils.EvaluateActivitySpaceSize(trans.camAnchor.position, 0.5f, 50f, Vector3.up, 4f, obstacle_layermask); SetVar("Activity Space Size", activitySpaceSize); // Some vars SetBool("Lock Cursor Mode", lockCursorMode || PeInput.UsingJoyStick); SetVar("Arouse Cursor", arouseCursor); SetVar("Roll Mode", Pathea.MainPlayerCmpt.isCameraRollable); if (GetVar("Build Mode").value_b) { //lz-2017.05.18 Tutorial模式下建造不允许进入自由视角 if (PeInput.Get(PeInput.LogicFunction.Build_FreeBuildModeOnOff) && !Pathea.PeGameMgr.IsTutorial) { freeLook = !freeLook; camc.CrossFade("Global Blend", freeLook ? 0 : 1, 0.3f); } } else { int mode = 1; if (psgr != null) { WhiteCat.CarrierController dc = psgr.drivingController; if (dc != null) { mode = 2; SetVar("Vehicle Arm", dc.isAttackMode); } } camc.CrossFade("Global Blend", mode, 0.3f); freeLook = false; } UpdateShake(); } // Internal Logic #if true if (PeInput.Get(PeInput.LogicFunction.ChangeContrlMode)) { if (SystemSettingData.Instance.FirstPersonCtrl) { // F3->F1 lockCursorMode = false; SystemSettingData.Instance.mMMOControlType = true; SystemSettingData.Instance.FirstPersonCtrl = false; SystemSettingData.Instance.dataDirty = true; if (onControlModeChange != null) { onControlModeChange.Invoke(ControlMode.ThirdPerson); } } else if (SystemSettingData.Instance.mMMOControlType) { // F1->F2 lockCursorMode = true; SystemSettingData.Instance.mMMOControlType = false; SystemSettingData.Instance.FirstPersonCtrl = false; SystemSettingData.Instance.dataDirty = true; if (onControlModeChange != null) { onControlModeChange.Invoke(ControlMode.MMOControl); } } else { // F2->F3 lockCursorMode = true; SystemSettingData.Instance.FirstPersonCtrl = true; SystemSettingData.Instance.dataDirty = true; if (onControlModeChange != null) { onControlModeChange.Invoke(ControlMode.FirstPerson); } } } #else if (PeInput.Get(PeInput.LogicFunction.F1Mode)) { lockCursorMode = false; SystemSettingData.Instance.mMMOControlType = true; SystemSettingData.Instance.FirstPersonCtrl = false; SystemSettingData.Instance.dataDirty = true; } else if (PeInput.Get(PeInput.LogicFunction.F2Mode)) { lockCursorMode = true; SystemSettingData.Instance.mMMOControlType = false; SystemSettingData.Instance.FirstPersonCtrl = false; SystemSettingData.Instance.dataDirty = true; } else if (PeInput.Get(PeInput.LogicFunction.F3Mode)) { lockCursorMode = true; SystemSettingData.Instance.FirstPersonCtrl = true; SystemSettingData.Instance.dataDirty = true; } #endif if (shootModeIndex == 0 && shootModeTime > 0) { shootModeTime -= Time.deltaTime; if (shootModeTime <= 0) { camc.CrossFade("3rd Person Blend", 0, 0.05f); camc.CrossFade("1st Person Blend", 0, 0.05f); } } if (isFirstPerson) { SetVar("1st Offset Up", camModeData.offsetUp); SetVar("1st Offset", camModeData.offset); SetVar("1st Offset Down", camModeData.offsetDown); } // Mouse states SetGlobalVar("Mouse On Scroll", UIMouseEvent.opAnyScroll); SetGlobalVar("Mouse On GUI", UIMouseEvent.onAnyGUI); SetGlobalVar("Mouse Op GUI", UIMouseEvent.opAnyGUI); } }
void InitAction() { m_Trans = Entity.peTrans; m_Skill = Entity.aliveEntity; m_Skill.onSheildReduce += OnSheildReduce; m_View = Entity.biologyViewCmpt; m_EquipCmpt = Entity.equipmentCmpt; m_Package = Entity.packageCmpt; m_NPC = Entity.NpcCmpt; m_Anim = Entity.animCmpt; m_MotionMgr = Entity.motionMgr; Invoke("CheckGloves", 0.5f); m_HeavyEquipmentCtrl.moveCmpt = Entity.motionMove as Motion_Move_Human; m_HeavyEquipmentCtrl.ikCmpt = Entity.IKCmpt; m_HeavyEquipmentCtrl.motionMgr = m_MotionMgr; // m_ChainSawActive.anim = anim; m_SwordAttack.m_UseStamina = isMainPlayer; m_TwoHandWeaponAttack.m_UseStamina = isMainPlayer; //Gun m_GunFire.m_gunHold = m_GunHold; m_HandChangeHold.onActiveEvt += OnActiveEquipment; m_HandChangeHold.onDeactiveEvt += OnDeactiveEquipment; m_TwoHandWeaponHold.onActiveEvt += OnActiveEquipment; m_TwoHandWeaponHold.onDeactiveEvt += OnDeactiveEquipment; m_GunHold.onActiveEvt += OnActiveEquipment; m_GunHold.onDeactiveEvt += OnDeactiveEquipment; m_BowHold.onActiveEvt += OnActiveEquipment; m_BowHold.onDeactiveEvt += OnDeactiveEquipment; m_AimEquipHold.onActiveEvt += OnActiveEquipment; m_AimEquipHold.onDeactiveEvt += OnDeactiveEquipment; if (null != m_MotionMgr) { m_MotionMgr.onActionEnd += OnActionEnd; m_MotionMgr.AddAction(m_HandChangeHold); m_MotionMgr.AddAction(m_HandChangePutOff); m_MotionMgr.AddAction(m_SwordAttack); m_MotionMgr.AddAction(m_TwoHandWeaponHold); m_MotionMgr.AddAction(m_TwoHandWeaponPutOff); m_MotionMgr.AddAction(m_TwoHandWeaponAttack); m_MotionMgr.AddAction(m_SheildHold); m_MotionMgr.AddAction(m_GunHold); m_MotionMgr.AddAction(m_GunPutOff); m_MotionMgr.AddAction(m_GunFire); m_MotionMgr.AddAction(m_GunReload); m_MotionMgr.AddAction(m_GunMelee); m_MotionMgr.AddAction(m_BowHold); m_MotionMgr.AddAction(m_BowPutOff); m_MotionMgr.AddAction(m_BowShoot); m_MotionMgr.AddAction(m_BowReload); m_MotionMgr.AddAction(m_AimEquipHold); m_MotionMgr.AddAction(m_AimEquipPutOff); m_MotionMgr.AddAction(m_DigTerrain); m_MotionMgr.AddAction(m_Fell); m_MotionMgr.AddAction(m_JetPackAction); m_MotionMgr.AddAction(m_ParachuteAction); m_MotionMgr.AddAction(m_GliderAction); m_MotionMgr.AddAction(m_DrawWater); m_MotionMgr.AddAction(m_PumpWater); m_MotionMgr.AddAction(m_ThrowGrenade); m_MotionMgr.AddAction(m_FlashLightAction); m_MotionMgr.AddAction(m_RopeGunAction); } }
public override void Start() { base.Start(); m_Trans = Entity.peTrans; m_SmoothAim = Entity.GetCmpt <MainPlayerCmpt>() == null; }
public MovementLimiter(Motion_Move_Motor motor, MovementField movementField) { m_MotionMove = motor; m_Trans = m_MotionMove.GetComponent <PeTrans>(); m_MovementField = movementField; }