Пример #1
0
 public void CheckAttrib(PESkEntity entity, AttribType type, float value)
 {
     if (type == m_Current)
     {
         if (value < 0 || value > entity.GetAttribute(m_Max))
         {
             entity.SetAttribute(m_Current, Mathf.Clamp(value, 0, entity.GetAttribute(m_Max)));
         }
     }
     else if (type == m_Max)
     {
         float currentValue = entity.GetAttribute(m_Current);
         if (currentValue > value)
         {
             entity.SetAttribute(m_Current, value);
         }
     }
 }
Пример #2
0
        private static AttribType GetRandMaxAttr(int npcId, PESkEntity entity, AttribType[] ChangeAbleAttr)
        {
            float      maxP     = 0;
            AttribType FindAttr = ChangeAbleAttr[0];

            RandomNpcDb.Item      rand      = RandomNpcDb.Get(npcId);
            RandomNpcDb.RandomInt randomint = new RandomNpcDb.RandomInt();
            for (int i = 0; i < ChangeAbleAttr.Length; i++)
            {
                if (!rand.TryGetAttrRandom(ChangeAbleAttr[i], out randomint) || randomint.m_Max == 0)
                {
                    continue;
                }

                float currentAttrP = (entity.GetAttribute(ChangeAbleAttr[i], false) - randomint.m_Min) / (randomint.m_Max - randomint.m_Min);
                if (currentAttrP > maxP)
                {
                    FindAttr = ChangeAbleAttr[i];
                    maxP     = currentAttrP;
                }
            }
            return(FindAttr);
        }
Пример #3
0
        public static int CheckAttrbCase(PESkEntity peskentity)
        {
            RandomAttrChoce attr     = new RandomAttrChoce();
            AttribType      type     = attr.RandType();
            float           curvalue = peskentity.GetAttribute(type);

            switch (type)
            {
            case AttribType.Hunger:
            {
                float maxHunger = peskentity.GetAttribute(AttribType.HungerMax);

                if (curvalue <= maxHunger * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_hunger_medium)._value &&
                    curvalue > maxHunger * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_hunger_low)._value)
                {
                    return(NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_hunger_medium).Scenario.RandCase());
                }
                else if (curvalue <= maxHunger * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_health_low)._value)
                {
                    return(NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_hunger_low).Scenario.RandCase());
                }
                else
                {
                    return(-1);
                }
            }

            //	break;
            case AttribType.Hp:
            {
                float maxHp = peskentity.GetAttribute(AttribType.HpMax);
                if (curvalue <= maxHp * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_health_medium)._value &&
                    curvalue > maxHp * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_health_low)._value)
                {
                    return(NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_health_medium).Scenario.RandCase());
                }
                else if (curvalue <= maxHp * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_health_low)._value)
                {
                    return(NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_health_low).Scenario.RandCase());
                }
                else
                {
                    return(-1);
                }
            }

            //	break;
            case AttribType.Comfort:
            {
                float maxcomfort = peskentity.GetAttribute(AttribType.ComfortMax);
                if (curvalue <= maxcomfort * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_comfort_common)._value &&
                    curvalue > maxcomfort * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_comfort_medium)._value)
                {
                    return(NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_comfort_common).Scenario.RandCase());
                }
                else if (curvalue <= maxcomfort * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_comfort_medium)._value &&
                         curvalue > maxcomfort * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_comfort_low)._value
                         )
                {
                    return(NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_comfort_medium).Scenario.RandCase());
                }
                else if (curvalue <= maxcomfort * NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_comfort_low)._value)
                {
                    return(NpcRandomTalkDb.Get((int)ENpcTalkType.Follower_comfort_low).Scenario.RandCase());
                }
                else
                {
                    return(-1);
                }
            }
            //	break;

            default:
                break;
            }
            return(-1);
        }