Пример #1
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 private SpriteAttributes(PsxIso.KnownPosition pos, IList<byte> bytes)
     : this(bytes)
 {
     psxPos = pos;
 }
Пример #2
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 public PatchedByteArray( PsxIso.Sectors sector, long offset, byte[] bytes )
     : this( (int)sector, offset, bytes )
 {
     SectorEnum = sector;
 }
Пример #3
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 public LazyLoadedPatchedByteArray(PsxIso.Sectors sector, long offset )
     : this((int)sector, offset)
 {
     SectorEnum = sector;
 }
Пример #4
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 public static SpriteAttributes BuildPsx(PsxIso.KnownPosition pos, IList<byte> bytes)
 {
     return new SpriteAttributes(pos, bytes);
 }
Пример #5
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 public InputFilePatch( PsxIso.Sectors sector, uint offset, uint expectedLength )
     : base(sector, offset)
 {
     ExpectedLength = expectedLength;
 }
Пример #6
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 public STRPatchedByteArray(PsxIso.Sectors sector, string filename)
     : base(sector, 0)
 {
     this.Filename = filename;
 }
Пример #7
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 public static SpriteLocation BuildPsx(PsxIso.KnownPosition pos, IList<byte> bytes, params SpriteLocation[] subSpriteLocations)
 {
     return new SpriteLocation(pos, bytes, subSpriteLocations);
 }
Пример #8
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 private SpriteLocation(PsxIso.KnownPosition pos, IList<byte> bytes, params SpriteLocation[] subSpriteLocations)
     : this(bytes, subSpriteLocations)
 {
     psxPos = pos;
 }
Пример #9
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 public static KeyValuePair<int, byte[]> Get(PsxIso.Sectors sector)
 {
     return (KeyValuePair<int, byte[]>)typeof(FileCheckValue).GetField(sector.ToString()).GetValue(null);
 }