Пример #1
0
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (ParticleEngine game = new ParticleEngine())
     {
         game.Run();
     }
 }
Пример #2
0
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (ParticleEngine game = new ParticleEngine())
     {
         game.Run();
     }
 }
Пример #3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            List <Texture2D> texture = new List <Texture2D>();

            texture.Add(Content.Load <Texture2D>("Circle"));
            texture.Add(Content.Load <Texture2D>("star"));
            texture.Add(Content.Load <Texture2D>("diamond"));
            particleEngine = new ParticleEngine(texture, new Vector2(400, 250));

            // TODO: use this.Content to load your game content here
        }