Пример #1
0
        /// <summary>
        /// Get all adjacent vertices to this face.
        /// </summary>
        /// <returns>Returns a list of all adjacent vertices in order.</returns>
        public List <MeshVertex> AdjacentVertices()
        {
            List <MeshVertex> vertices = new List <MeshVertex>();
            MeshHalfEdge      edge     = this.HalfEdge;

            do
            {
                vertices.Add(edge.Vertex);
                edge = edge.Next;
            }while (edge != this.HalfEdge);
            return(vertices);
        }
Пример #2
0
        /// <summary>
        /// Get all adjacent corners to this face.
        /// </summary>
        /// <returns>Returns a list of all adjacent corners in order.</returns>
        public List <MeshCorner> AdjacentCorners()
        {
            List <MeshCorner> corners = new List <MeshCorner>();
            MeshHalfEdge      edge    = this.HalfEdge;

            do
            {
                corners.Add(edge.Corner);
                edge = edge.Next;
            }while (edge != this.HalfEdge);
            return(corners);
        }
Пример #3
0
        /// <summary>
        /// Get all adjacent faces to this face.
        /// </summary>
        /// <returns>Returns a list of all adjacent faces in order.</returns>
        public List <MeshFace> AdjacentFaces()
        {
            List <MeshFace> faces = new List <MeshFace>();
            MeshHalfEdge    edge  = this.HalfEdge;

            do
            {
                faces.Add(edge.Twin.Face);
                edge = edge.Next;
            }while (edge != this.HalfEdge);
            return(faces);
        }
Пример #4
0
        /// <summary>
        /// Returns a list with all the adjacent HE_Edge of this vertex.
        /// </summary>
        /// <returns></returns>
        public List <MeshEdge> AdjacentEdges()
        {
            List <MeshEdge> edges    = new List <MeshEdge>();
            MeshHalfEdge    halfEdge = this.HalfEdge;

            do
            {
                edges.Add(halfEdge.Edge);
                halfEdge = halfEdge.Twin.Next;
            }while (halfEdge != this.HalfEdge);

            return(edges);
        }
Пример #5
0
        /// <summary>
        /// Returns a list with all the adjacent HE_Vertex of this vertex.
        /// </summary>
        /// <returns></returns>
        public List <MeshVertex> AdjacentVertices()
        {
            List <MeshVertex> vertices = new List <MeshVertex>();
            MeshHalfEdge      halfEdge = this.HalfEdge;

            do
            {
                vertices.Add(halfEdge.Twin.Vertex);
                halfEdge = halfEdge.Twin.Next;
            }while (halfEdge != this.HalfEdge);

            return(vertices);
        }
Пример #6
0
        /// <summary>
        /// Returns a list with all adjacent HE_HalfEdge of this vertex.
        /// </summary>
        /// <returns></returns>
        public List <MeshHalfEdge> AdjacentHalfEdges()
        {
            MeshHalfEdge        halfEdge  = this.HalfEdge;
            List <MeshHalfEdge> halfEdges = new List <MeshHalfEdge>();

            do
            {
                halfEdges.Add(halfEdge);
                halfEdge = halfEdge.Twin.Next;
            }while (halfEdge != this.HalfEdge);

            return(halfEdges);
        }
Пример #7
0
        /// <summary>
        /// Get all adjacent edges to this face.
        /// </summary>
        /// <returns>Returns a list of all adjacent edges in order.</returns>
        public List <MeshEdge> AdjacentEdges()
        {
            MeshHalfEdge    edge  = this.HalfEdge;
            List <MeshEdge> edges = new List <MeshEdge>();

            do
            {
                edges.Add(edge.Edge);
                edge = edge.Next;
            }while (edge != this.HalfEdge);

            return(edges);
        }
Пример #8
0
        /// <summary>
        /// Returns a list with all the adjacent HE_Corners of this vertex.
        /// </summary>
        /// <returns></returns>
        public List <MeshCorner> AdjacentCorners()
        {
            List <MeshCorner> corners  = new List <MeshCorner>();
            MeshHalfEdge      halfEdge = this.HalfEdge;

            do
            {
                if (!halfEdge.OnBoundary)
                {
                    corners.Add(halfEdge.Next.Corner);
                }
                halfEdge = halfEdge.Twin.Next;
            }while (halfEdge != this.HalfEdge);

            return(corners);
        }
Пример #9
0
        /// <summary>
        /// Returns a list with all adjacent HE_Face of a vertex.
        /// </summary>
        /// <returns></returns>
        public List <MeshFace> AdjacentFaces()
        {
            MeshHalfEdge    halfEdge = this.HalfEdge;
            List <MeshFace> faces    = new List <MeshFace>();

            do
            {
                if (!halfEdge.OnBoundary)
                {
                    faces.Add(halfEdge.Face);
                }
                halfEdge = halfEdge.Twin.Next;
            }while (halfEdge != this.HalfEdge);

            return(faces);
        }
Пример #10
0
        // Takes a List containing another List per face with the vertex indexes belonging to that face
        private bool CreateFaces(List <List <int> > faceIndexes)
        {
            Dictionary <string, int>          edgeCount         = new Dictionary <string, int>();
            Dictionary <string, MeshHalfEdge> existingHalfEdges = new Dictionary <string, MeshHalfEdge>();
            Dictionary <MeshHalfEdge, bool>   hasTwinHalfEdge   = new Dictionary <MeshHalfEdge, bool>();

            // Create the faces, edges and half-edges, non-boundary loops and link references when possible;
            foreach (List <int> indexes in faceIndexes)
            {
                MeshFace f = new MeshFace();
                Faces.Add(f);

                List <MeshHalfEdge> tempHEdges = new List <MeshHalfEdge>(indexes.Count);

                // Create empty half-edges
                for (int i = 0; i < indexes.Count; i++)
                {
                    MeshHalfEdge h = new MeshHalfEdge();
                    tempHEdges.Add(h);
                }

                // Fill out each half edge
                for (int i = 0; i < indexes.Count; i++)
                {
                    // Edge goes from v0 to v1
                    int v0 = indexes[i];
                    int v1 = indexes[(i + 1) % indexes.Count];

                    MeshHalfEdge h = tempHEdges[i];

                    // Set previous and next
                    h.Next = tempHEdges[(i + 1) % indexes.Count];
                    h.Prev = tempHEdges[(i + indexes.Count - 1) % indexes.Count];

                    h.OnBoundary = false;
                    hasTwinHalfEdge.Add(h, false);

                    // Set half-edge & vertex mutually
                    h.Vertex = Vertices[v0];
                    Vertices[v0].HalfEdge = h;

                    // Set half-edge face & vice versa
                    h.Face     = f;
                    f.HalfEdge = h;

                    // Reverse v0 and v1 if v0 > v1
                    if (v0 > v1)
                    {
                        int temp = v0;
                        v0 = v1;
                        v1 = temp;
                    }

                    string key = v0 + " " + v1;
                    if (existingHalfEdges.ContainsKey(key))
                    {
                        // If this half-edge key already exists, it is the twin of this current half-edge
                        MeshHalfEdge twin = existingHalfEdges[key];
                        h.Twin                = twin;
                        twin.Twin             = h;
                        h.Edge                = twin.Edge;
                        hasTwinHalfEdge[h]    = true;
                        hasTwinHalfEdge[twin] = true;
                        edgeCount[key]++;
                    }
                    else
                    {
                        // Create an edge and set its half-edge
                        MeshEdge e = new MeshEdge();
                        Edges.Add(e);
                        h.Edge     = e;
                        e.HalfEdge = h;

                        // Record the newly created half-edge
                        existingHalfEdges.Add(key, h);
                        edgeCount.Add(key, 1);
                    }
                }

                HalfEdges.AddRange(tempHEdges);
            }

            // Create boundary edges
            for (int i = 0; i < HalfEdges.Count; i++)
            {
                MeshHalfEdge h = HalfEdges[i];
                if (!hasTwinHalfEdge[h])
                {
                    MeshFace f = new MeshFace();
                    Boundaries.Add(f);

                    List <MeshHalfEdge> boundaryCycle = new List <MeshHalfEdge>();
                    MeshHalfEdge        hE            = h;
                    do
                    {
                        MeshHalfEdge bH = new MeshHalfEdge();
                        HalfEdges.Add(bH);
                        boundaryCycle.Add(bH);

                        MeshHalfEdge nextHE = hE.Next;
                        while (hasTwinHalfEdge[nextHE])
                        {
                            nextHE = nextHE.Twin.Next;
                        }

                        bH.Vertex     = nextHE.Vertex;
                        bH.Edge       = hE.Edge;
                        bH.OnBoundary = true;

                        bH.Face    = f;
                        f.HalfEdge = bH;

                        bH.Twin = hE;
                        hE.Twin = bH;

                        hE = nextHE;
                    }while (hE != h);

                    int n = boundaryCycle.Count;
                    for (int j = 0; j < n; j++)
                    {
                        boundaryCycle[j].Next                  = boundaryCycle[(j + n - 1) % n];
                        boundaryCycle[j].Prev                  = boundaryCycle[(j + 1) % n];
                        hasTwinHalfEdge[boundaryCycle[j]]      = true;
                        hasTwinHalfEdge[boundaryCycle[j].Twin] = true;
                    }
                }

                if (!h.OnBoundary)
                {
                    MeshCorner corner = new MeshCorner
                    {
                        HalfEdge = h,
                    };
                    h.Corner = corner;
                    Corners.Add(corner);
                }
            }

            // Check mesh for common errors
            if (HasIsolatedFaces() || HasIsolatedVertices() || HasNonManifoldEdges())
            {
                return(false);
            }

            // Index elements
            IndexElements();

            return(true);
        }