Пример #1
0
 /// <summary>
 /// Queries how much space this menu entry requires.
 /// </summary>
 public virtual int GetHeight(Menu screen)
 {
     return Font.LineSpacing;
 }
Пример #2
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 /// <summary>
 /// Updates the menu entry.
 /// </summary>
 public virtual void Update(Menu screen, bool isSelected, GameTime gameTime)
 {
 }
Пример #3
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        /// <summary>
        /// Draws the menu entry. This can be overridden to customize the appearance.
        /// </summary>
        public virtual void Draw(Menu screen, bool isSelected, GameTime gameTime)
        {
            // Draw the selected entry in yellow, otherwise white.
            Color color = isSelected ? Fonts.MenuSelectedColor : Fonts.TitleColor;
            color *= screen.TransitionAlpha;

            // Draw text, centered on the middle of each line.
            ScreenManager screenManager = screen.ScreenManager;
            SpriteBatch spriteBatch = screenManager.SpriteBatch;
            spriteFont = screenManager.Font;

            if (texture != null)
            {
                spriteBatch.Draw(texture, position, Color.White);
                if ((spriteFont != null) && !String.IsNullOrEmpty(text))
                {
                    Vector2 textSize = spriteFont.MeasureString(text);
                    Vector2 textPosition = position + new Vector2(
                        (float)Math.Floor((texture.Width - textSize.X) / 2),
                        (float)Math.Floor((texture.Height - textSize.Y) / 2));
                    spriteBatch.DrawString(spriteFont, text, textPosition, color);
                }
            }
            else if ((spriteFont != null) && !String.IsNullOrEmpty(text))
            {
                spriteBatch.DrawString(spriteFont, text, position, color);
            }
        }