Пример #1
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 public KMeansClusterFactory(ClusterDataSourceSettings settings, IClusterMergeStrategy mergeStrategy, IntSize size)
 {
     this.settings = settings;
     this.mergeStrategy = mergeStrategy;
     this.algorithm = new KMeans(this.settings.ClusterCount, settings.DepthRange, size);
     this.value = new ClusterCollection();
 }
Пример #2
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 public IClusterDataSource CreateClusterDataSource(ClusterDataSourceSettings clusterDataSourceSettings)
 {
     var size = new IntSize(this.Adapter.DepthStreamWidth, this.Adapter.DepthStreamHeight);
     var clusterFactory = new KMeansClusterFactory(clusterDataSourceSettings, size);
     var filter = new ImageFrameDepthPointFilter(this.Adapter, size, clusterDataSourceSettings.MinimumDepthThreshold, clusterDataSourceSettings.MaximumDepthThreshold, clusterDataSourceSettings.LowerBorder);
     return new SDKClusterDataSource(this.Adapter, clusterFactory, filter);
 }
Пример #3
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        public IList<ClusterPrototype> CreateClusters(int numberOfClusters, IntSize areaSize)
        {
            Contract.Requires(numberOfClusters >= 0);
            Contract.Requires(areaSize.Width > 0 && areaSize.Height > 0);

            var result = new List<ClusterPrototype>();
            float sliceWidth = areaSize.Width / numberOfClusters;
            float sliceHeight = areaSize.Height / numberOfClusters;

            for (int index = 0; index < numberOfClusters; index++) {
                int minX = (int)((index) * sliceWidth);
                int maxX = (int)((index + 1) * sliceWidth);
                int minY = (int)((index) * sliceHeight);
                int maxY = (int)((index + 1) * sliceHeight);
                result.Add(this.CreateClusterWithin(minX, maxX, minY, maxY));
            }

            return result;
        }
Пример #4
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 public KMeansClusterFactory(ClusterDataSourceSettings settings, IntSize size)
     : this(settings, new DefaultMergeStrategy(settings), size)
 {
 }
Пример #5
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 public KMeans(int numberOfClusters, Range zRange, IntSize size)
 {
     this.size = size;
     this.zRange = zRange;
     this.clusters = clusterFactory.CreateClusters(numberOfClusters, size);
 }