Пример #1
0
        public Gulpit() : base(new Stats(22, 12, 0, 2, 0))
        {
            Name = "Gulpit";

            AIBehavior = new GulpitAI(this);

            ChangeHeightState(Enumerations.HeightStates.Grounded);

            //These values are ripped from the battle scripts for Gulpit
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(60d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Poison, new StatusPropertyHolder(80d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(75d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(85d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Paralyzed, new StatusPropertyHolder(80, 1));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(0d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(50, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Lifted, new StatusPropertyHolder(50, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(0d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Electrified, new StatusPropertyHolder(10d, 0));

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/Gulpit.png");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new LoopAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                  new Animation.Frame(new Rectangle(152, 225, 64, 70), 600d),
                                                                                  new Animation.Frame(new Rectangle(376, 2, 64, 69), 600d, new Vector2(0, 1))));
            AnimManager.AddAnimation(AnimationGlobals.RunningName, new ReverseAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                        new Animation.Frame(new Rectangle(372, 225, 69, 68), 250d),
                                                                                        new Animation.Frame(new Rectangle(376, 2, 64, 69), 250d),
                                                                                        new Animation.Frame(new Rectangle(485, 155, 66, 68), 250d)));
            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(146, 164, 71, 59), 200d),
                                                                              new Animation.Frame(new Rectangle(480, 7, 70, 64), 200d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet,
                                                                               new Animation.Frame(new Rectangle(480, 7, 70, 64), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.GulpitBattleAnimations.LickName, new Animation(spriteSheet,
                                                                                                     new Animation.Frame(new Rectangle(370, 155, 70, 68), 300d),
                                                                                                     new Animation.Frame(new Rectangle(247, 229, 84, 66), 300d),
                                                                                                     new Animation.Frame(new Rectangle(449, 226, 105, 69), 300d),
                                                                                                     new Animation.Frame(new Rectangle(37, 1, 68, 78), 300d)));
            AnimManager.AddAnimation(AnimationGlobals.GulpitBattleAnimations.SpitRockName, new Animation(spriteSheet,
                                                                                                         new Animation.Frame(new Rectangle(246, 305, 83, 62), 200d),
                                                                                                         new Animation.Frame(new Rectangle(8, 298, 96, 69), 200d),
                                                                                                         new Animation.Frame(new Rectangle(151, 297, 65, 70), 200d),
                                                                                                         new Animation.Frame(new Rectangle(41, 224, 63, 71), 1000d),
                                                                                                         new Animation.Frame(new Rectangle(148, 4, 69, 67), 300d)));
        }
Пример #2
0
        public Gulpit() : base(new Stats(22, 12, 0, 2, 0))
        {
            Name = "Gulpit";

            AIBehavior = new GulpitAI(this);

            ChangeHeightState(Enumerations.HeightStates.Grounded);

            //These values are ripped from the battle scripts for Gulpit
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(60d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Poison, new StatusPropertyHolder(80d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(90d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(75d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(85d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Paralyzed, new StatusPropertyHolder(80, 1));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(100d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(0d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(50, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Lifted, new StatusPropertyHolder(50, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(0d, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Electrified, new StatusPropertyHolder(10d, 0));

            LoadAnimations();
        }