Пример #1
0
        public void NewTurn(bool isMyTurn, List <Unit> attritionUnits)
        {
            var attritionCasualties       = attritionUnits.Select((Unit x) => new UnitCasualties(x.Id, x.Strength, !x.CanPerformAction)).ToList();
            var identifier                = isMyTurn ? Identifier : Opponent.Identifier;
            NewTurnBroadcast      newTurn = new NewTurnBroadcast(identifier, attritionCasualties);
            ServerToClientMessage message = new ServerToClientMessage(newTurn);

            QueueMessage(message);
            if (isMyTurn)
            {
                InGameState(PlayerStateType.MyTurn, ClientToServerMessageType.MoveUnit, ClientToServerMessageType.EntrenchUnit, ClientToServerMessageType.AttackUnit, ClientToServerMessageType.DeployUnit, ClientToServerMessageType.ReinforceUnit, ClientToServerMessageType.PurchaseUnit, ClientToServerMessageType.UpgradeUnit, ClientToServerMessageType.EndTurn);
            }
            else
            {
                InGameState(PlayerStateType.OpponentTurn);
            }
        }
Пример #2
0
 public ServerToClientMessage(NewTurnBroadcast newTurn)
 {
     Type    = ServerToClientMessageType.NewTurn;
     NewTurn = newTurn;
 }