public void Hook(EventRelay Relay) { Relay.OnUnitMove += HandleMove; Relay.OnUnitLoad += HandleLoad; Relay.OnUnitFortify += HandleFortify; Relay.OnUnitAbandon += HandleAbandon; Relay.OnUnitUnload += HandleUnload; Relay.OnUnitDisrupt += HandleDisrupt; Relay.OnUnitRemove += HandleRemove; Relay.OnUnitFire += HandleFire; Relay.OnUnitRecover += HandleRecover; }
public void Hook(EventRelay Relay) { return; }
public void Hook(EventRelay Relay) { Relay.OnUnitMove += HandleUnitMove; }