Handles quests as the player accepts, progresses through, and completes them.
Пример #1
0
        public void Load(Pantheon gameReference)
        {
            mainBackgroundRect = new Rectangle((int)(gameReference.GraphicsDevice.Viewport.Width - .35 * SCREEN_WIDTH) / 2,
                (gameReference.GraphicsDevice.Viewport.Height - 400) / 2, (int)(.35 * SCREEN_WIDTH), 400);

            mainBackgroundTex = new Texture2D(gameReference.GraphicsDevice, 1, 1);
            mainBackgroundTex.SetData(new[] { Color.White });

            splashScreen = gameReference.Content.Load<Texture2D>("Menu/PantheonText");
            splashScreenMask = gameReference.Content.Load<Texture2D>("Menu/PantheonTextMask");
            splashShine = gameReference.Content.Load<Texture2D>("Menu/Shine");
            splashText = "The abridged...";
            splashScreenRect = new Rectangle((int)(SCREEN_WIDTH/2 - (SCREEN_WIDTH * .75)/2),
                200, (int)(SCREEN_WIDTH * .75), (int)(SCREEN_HEIGHT * .33));
            creditsRect = new Rectangle((int)(SCREEN_WIDTH / 2 - (SCREEN_WIDTH * .75) / 2),
                50, (int)(SCREEN_WIDTH * .75), (int)(SCREEN_HEIGHT * .33));

            inventoryBackground = gameReference.Content.Load<Texture2D>("Inventory/InventoryBackground");
            inventoryBackgroundTex = gameReference.Content.Load<Texture2D>("Inventory/InventoryBackgroundTexture");

            inventory = new Inventory(SCREEN_WIDTH, SCREEN_HEIGHT, gameReference);

            loadDefaultMenu(gameReference);

            questManager = gameReference.QuestManager;
            first = true;
        }
Пример #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            rand = new Random();
            ControlManager = new ControlManager();

            int SCREEN_WIDTH = GraphicsDevice.Viewport.Width;
            int SCREEN_HEIGHT = GraphicsDevice.Viewport.Height;

            menu = new Menu(SCREEN_WIDTH, SCREEN_HEIGHT);

            player = new PlayerCharacter(this);

            debugFont = Content.Load<SpriteFont>("Fonts/DebugFont");
            splashFont = Content.Load<SpriteFont>("Fonts/SplashFont");

            hud = new HUD(GraphicsDevice, Content, SCREEN_WIDTH, SCREEN_HEIGHT, debugFont);

            currentLevel = new Level(GraphicsDevice);

            CutsceneManager = new CutsceneManager(GraphicsDevice);

            EventManager = new EventManager(this);

            QuestManager = new QuestManager(this);

            audioManager = new AudioManager();

            base.Initialize();
        }