Пример #1
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 private static void GrinderTraining_ResearchComplete(object sender, ResearchCompleteEventArgs e)
 {
     GrinderJob.StaticCraftingCooldown = _defaultValues[nameof(GrinderJob)] - (_defaultValues[nameof(GrinderJob)] * e.Research.Value);
 }
Пример #2
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 private static void FineryForgeTraining_ResearchComplete(object sender, ResearchCompleteEventArgs e)
 {
     FineryForgeJob.StaticCraftingCooldown = _defaultValues[nameof(FineryForgeJob)] - (_defaultValues[nameof(FineryForgeJob)] * e.Research.Value);
 }
Пример #3
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 private static void TrainedTailor_ResearchComplete(object sender, ResearchCompleteEventArgs e)
 {
     TailorJob.StaticCraftingCooldown = _defaultValues[nameof(TailorJob)] - (_defaultValues[nameof(TailorJob)] * e.Research.Value);
 }
Пример #4
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 public override void ResearchComplete(object sender, ResearchCompleteEventArgs e)
 {
     ColonistManager.ApplyJobCooldownsToNPCs(e.Manager.Colony);
 }
Пример #5
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 public void ResearchComplete(object sender, ResearchCompleteEventArgs e)
 {
     SettlerManager.UpdateFoodUse(ColonyState.GetColonyState(e.Manager.Colony));
 }
Пример #6
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 public void ResearchComplete(object sender, ResearchCompleteEventArgs e)
 {
 }