private static void GrinderTraining_ResearchComplete(object sender, ResearchCompleteEventArgs e) { GrinderJob.StaticCraftingCooldown = _defaultValues[nameof(GrinderJob)] - (_defaultValues[nameof(GrinderJob)] * e.Research.Value); }
private static void FineryForgeTraining_ResearchComplete(object sender, ResearchCompleteEventArgs e) { FineryForgeJob.StaticCraftingCooldown = _defaultValues[nameof(FineryForgeJob)] - (_defaultValues[nameof(FineryForgeJob)] * e.Research.Value); }
private static void TrainedTailor_ResearchComplete(object sender, ResearchCompleteEventArgs e) { TailorJob.StaticCraftingCooldown = _defaultValues[nameof(TailorJob)] - (_defaultValues[nameof(TailorJob)] * e.Research.Value); }
public override void ResearchComplete(object sender, ResearchCompleteEventArgs e) { ColonistManager.ApplyJobCooldownsToNPCs(e.Manager.Colony); }
public void ResearchComplete(object sender, ResearchCompleteEventArgs e) { SettlerManager.UpdateFoodUse(ColonyState.GetColonyState(e.Manager.Colony)); }
public void ResearchComplete(object sender, ResearchCompleteEventArgs e) { }