Пример #1
0
        public static string BuildMessage(string message,
                                          Players.Player p,
                                          localization.LocalizationHelper localization,
                                          ChatColor color = ChatColor.white,
                                          ChatStyle style = ChatStyle.normal)
        {
            var    colorPrefix = "<color=" + color + ">";
            var    colorSuffix = "</color>";
            string stylePrefix, styleSuffix;

            switch (style)
            {
            case ChatStyle.bold:
                stylePrefix = "<b>";
                styleSuffix = "</b>";
                break;

            case ChatStyle.bolditalic:
                stylePrefix = "<b><i>";
                styleSuffix = "</i></b>";
                break;

            case ChatStyle.italic:
                stylePrefix = "<i>";
                styleSuffix = "</i>";
                break;

            default:
                stylePrefix = "";
                styleSuffix = "";
                break;
            }

            return(stylePrefix + colorPrefix + localization.LocalizeOrDefault(message, p) + colorSuffix + styleSuffix);
        }
Пример #2
0
 public static void Send(Players.Player player, localization.LocalizationHelper localizationHelper, string message, params string[] args)
 {
     if (player.IsConnected())
     {
         var messageBuilt = BuildMessage(string.Format(localizationHelper.LocalizeOrDefault(message, player), LocalizeArgs(player, localizationHelper, args)), player, localizationHelper);
         Chat.Send(player, messageBuilt);
     }
 }
Пример #3
0
        public static string[] LocalizeArgs(Players.Player p, localization.LocalizationHelper localizationHelper, params string[] args)
        {
            for (int i = 0; i < args.Length; i++)
            {
                args[i] = localizationHelper.LocalizeOrDefault(args[i], p);
            }

            return(args);
        }
Пример #4
0
 public static void SendThrottle(Players.Player player, localization.LocalizationHelper localizationHelper, string message, ChatColor color = ChatColor.white,
                                 params string[] args)
 {
     if (CanSendMesssage(player))
     {
         var messageBuilt = BuildMessage(string.Format(localizationHelper.LocalizeOrDefault(message, player), LocalizeArgs(player, localizationHelper, args)), player, localizationHelper, color);
         Chat.Send(player, messageBuilt);
         _nextSendTime[player] = Time.SecondsSinceStartDouble + 10;
     }
 }
Пример #5
0
 public static void SendToAll(string message,
                              localization.LocalizationHelper localizationHelper,
                              params string[] args)
 {
     foreach (var p in Players.PlayerDatabase.Values)
     {
         if (p.IsConnected())
         {
             var messageBuilt = BuildMessage(string.Format(localizationHelper.LocalizeOrDefault(message, p), LocalizeArgs(p, localizationHelper, args)), p, localizationHelper);
             Chat.Send(p, messageBuilt);
         }
     }
 }
Пример #6
0
 public static void Send(ColonyState colony,
                         localization.LocalizationHelper localizationHelper,
                         string message,
                         ChatColor color = ChatColor.white,
                         ChatStyle style = ChatStyle.normal, EChatSendOptions sender = EChatSendOptions.Default)
 {
     colony.ColonyRef.ForEachOwner(p => {
         if (p.IsConnected())
         {
             var messageBuilt = BuildMessage(colony.ColonyRef.Name + ": " + localizationHelper.LocalizeOrDefault(message, p), p, localizationHelper, color, style);
             Chat.Send(p, messageBuilt, sender);
         }
     });
 }
Пример #7
0
 public static void Send(ColonyState colony,
                         localization.LocalizationHelper localizationHelper,
                         string message,
                         ChatColor color = ChatColor.white,
                         params string[] args)
 {
     colony.ColonyRef.ForEachOwner(o =>
     {
         if (o.IsConnected())
         {
             var messageBuilt = BuildMessage(colony.ColonyRef.Name + ": " + string.Format(localizationHelper.LocalizeOrDefault(message, o), LocalizeArgs(o, localizationHelper, args)), o, localizationHelper, color);
             Chat.Send(o, messageBuilt);
         }
     });
 }