Пример #1
0
        public void LoadContent(string spriteSet)
        {
            // Animations
            spriteSet = "Sprites/" + spriteSet + "/";
            runAnimation = new Animation(level.Content.Load<Texture2D>(spriteSet + "Run"), 0.1f, true);
            idleAnimation = new Animation(Level.Content.Load<Texture2D>(spriteSet + "Idle"), 0.15f, true);
            sprite.PlayAnimation(idleAnimation);

            // Calculate boinds within texture size
            int width = (int)(idleAnimation.FrameWidth * 0.35);
            int left = (idleAnimation.FrameWidth - width) / 2;
            int height = (int)(idleAnimation.FrameWidth * 0.7);
            int top = idleAnimation.FrameHeight - height;
            localBounds = new Rectangle(left, top, width, height);
        }
Пример #2
0
        /// <summary>
        /// Load player sprites and sounds
        /// </summary>
        public void LoadContent()
        {
            // load animations
            idleAnimation = new Animation(level.Content.Load<Texture2D>("Sprites/Player/Idle"), 0.1f, true);
            runAnimation = new Animation(level.Content.Load<Texture2D>("Sprites/Player/Run"), 0.1f, true);
            jumpAnimation = new Animation(level.Content.Load<Texture2D>("Sprites/Player/Jump"), 0.1f, true);
            celebrateAnimation = new Animation(level.Content.Load<Texture2D>("Sprites/Player/Celebrate"), 0.1f, false);

            // Load textures
            bulletTexture = level.Content.Load<Texture2D>("Sprites/Bullet/BulletBlue");

            //Calculate bounds within texture size
            int width = (int)(idleAnimation.FrameWidth * 0.4);
            int left = (idleAnimation.FrameWidth - width) / 2;
            int height = (int)(idleAnimation.FrameWidth * 0.8);
            int top = idleAnimation.FrameHeight - height;
            localBounds = new Rectangle(left, top, width, height);

            // load sounds
            bulletSound = Level.Content.Load<SoundEffect>("Sounds/BulletSound");

            bullets = new List<Bullet>();
            fireTime = TimeSpan.FromSeconds(.07f);

            font = level.Content.Load<SpriteFont>("Font");
        }
Пример #3
0
        /// <summary>
        /// Begins or continues playback of an animation.
        /// </summary>
        public void PlayAnimation(Animation animation)
        {
            // If this animation is already running, do not restart it.
            if (Animation == animation)
                return;

            // Start the new animation.
            this.animation = animation;
            this.frameIndex = 0;
            this.time = 0.0f;
        }