public Cannon() : base() { cannonBarrel = new RotatableSpriteGameObject("spr_cannon_barrel"); cannonBarrel.Position = new Vector2(74, 404); cannonBarrel.Origin = new Vector2(34, 34); cannonColor = new ThreeColorGameObject("spr_cannon_red", "spr_cannon_green", "spr_cannon_blue"); cannonColor.Position = new Vector2(50, 398); ball = new Ball(); Add(ball); Add(cannonBarrel); Add(cannonColor); }