Пример #1
0
        // Use this for initialization
        void Awake()
        {
            // Set the singleton instance
            Instance = this;

            // Create a canvas parent
            m_CanvasParent = new GameObject("_Canvas parent").transform;
            m_CanvasParent.SetParent(transform);


            // Set the onstroke complete event
            m_ActiveBrush.OnStrokeCompleteEvent += ActiveBrush_OnStrokeCompleteEvent;

            // Create a new canvas
            CreateNewCanvas();

            m_MaxSaveIndex       = PlayerPrefs.GetInt("m_MaxSaveIndex", 0);
            m_CurrentLoadedIndex = 0;
            m_MaxSaveIndex       = m_SaveIndex;
        }
Пример #2
0
 // Use this for initialization
 void Awake()
 {
     m_PaintManager = FindObjectOfType <Painter3DManager>();
 }