Пример #1
0
        /// <summary>
        /// Implements bicubic filtering with bounds checking at every pixel.
        /// </summary>
        private unsafe void BicubicFitSurfaceChecked(MaskSurface source, Rectangle dstRoi)
        {
            Rectangle roi   = Rectangle.Intersect(dstRoi, Bounds);
            Rectangle roiIn = Rectangle.Intersect(dstRoi, new Rectangle(1, 1, width - 1, height - 1));

            IntPtr  rColCacheIP = Memory.Allocate(4 * (ulong)roi.Width * (ulong)sizeof(double));
            double *rColCache   = (double *)rColCacheIP.ToPointer();

            // Precompute and then cache the value of R() for each column
            for (int dstX = roi.Left; dstX < roi.Right; ++dstX)
            {
                double srcColumn      = (double)(dstX * (source.width - 1)) / (double)(width - 1);
                double srcColumnFloor = Math.Floor(srcColumn);
                double srcColumnFrac  = srcColumn - srcColumnFloor;
                for (int m = -1; m <= 2; ++m)
                {
                    int    index = (m + 1) + ((dstX - roi.Left) * 4);
                    double x     = m - srcColumnFrac;
                    rColCache[index] = R(x);
                }
            }

            // Set this up so we can cache the R()'s for every row
            double *rRowCache = stackalloc double[4];

            for (int dstY = roi.Top; dstY < roi.Bottom; ++dstY)
            {
                double srcRow      = (double)(dstY * (source.height - 1)) / (double)(height - 1);
                double srcRowFloor = (double)Math.Floor(srcRow);
                double srcRowFrac  = srcRow - srcRowFloor;
                int    srcRowInt   = (int)srcRow;
                byte * dstPtr      = GetPointAddressUnchecked(roi.Left, dstY);

                // Compute the R() values for this row
                for (int n = -1; n <= 2; ++n)
                {
                    double x = srcRowFrac - n;
                    rRowCache[n + 1] = R(x);
                }

                // See Perf Note below
                //int nFirst = Math.Max(-srcRowInt, -1);
                //int nLast = Math.Min(source.height - srcRowInt - 1, 2);

                for (int dstX = roi.Left; dstX < roi.Right; dstX++)
                {
                    double srcColumn      = (double)(dstX * (source.width - 1)) / (double)(width - 1);
                    double srcColumnFloor = Math.Floor(srcColumn);
                    double srcColumnFrac  = srcColumn - srcColumnFloor;
                    int    srcColumnInt   = (int)srcColumn;

                    double graySum     = 0;
                    double alphaSum    = 0;
                    double totalWeight = 0;

                    // See Perf Note below
                    //int mFirst = Math.Max(-srcColumnInt, -1);
                    //int mLast = Math.Min(source.width - srcColumnInt - 1, 2);

                    byte *srcPtr = source.GetPointAddressUnchecked(srcColumnInt - 1, srcRowInt - 1);

                    for (int n = -1; n <= 2; ++n)
                    {
                        int srcY = srcRowInt + n;

                        for (int m = -1; m <= 2; ++m)
                        {
                            // Perf Note: It actually benchmarks faster on my system to do
                            // a bounds check for every (m,n) than it is to limit the loop
                            // to nFirst-Last and mFirst-mLast.
                            // I'm leaving the code above, albeit commented out, so that
                            // benchmarking between these two can still be performed.
                            if (source.IsVisible(srcColumnInt + m, srcY))
                            {
                                double w0 = rColCache[(m + 1) + (4 * (dstX - roi.Left))];
                                double w1 = rRowCache[n + 1];
                                double w  = w0 * w1;

                                graySum  += *srcPtr * w * 255.0;
                                alphaSum += 255.0 * w;

                                totalWeight += w;
                            }

                            ++srcPtr;
                        }

                        srcPtr = ((byte *)(srcPtr - 4) + source.stride);
                    }

                    double alpha = alphaSum / totalWeight;
                    double gray;

                    if (alpha == 0)
                    {
                        gray = 0;
                    }
                    else
                    {
                        gray = graySum / alphaSum;

                        // add 0.5 to ensure truncation to uint results in rounding
                        gray += 0.5;
                    }

                    *dstPtr = (byte)gray;
                    ++dstPtr;
                } // for (dstX...
            }     // for (dstY...

            Memory.Free(rColCacheIP);
        }
Пример #2
0
        public unsafe void SuperSampleFitSurface(MaskSurface source)
        {
            Rectangle dstRoi2   = Rectangle.Intersect(source.Bounds, Bounds);
            int       srcHeight = source.Height;
            int       srcWidth  = source.Width;
            long      srcStride = source.Stride;

            for (int dstY = dstRoi2.Top; dstY < dstRoi2.Bottom; ++dstY)
            {
                double srcTop       = (double)(dstY * srcHeight) / (double)height;
                double srcTopFloor  = Math.Floor(srcTop);
                double srcTopWeight = 1 - (srcTop - srcTopFloor);
                int    srcTopInt    = (int)srcTopFloor;

                double srcBottom       = (double)((dstY + 1) * srcHeight) / (double)height;
                double srcBottomFloor  = Math.Floor(srcBottom - 0.00001);
                double srcBottomWeight = srcBottom - srcBottomFloor;
                int    srcBottomInt    = (int)srcBottomFloor;

                byte *dstPtr = GetPointAddressUnchecked(dstRoi2.Left, dstY);

                for (int dstX = dstRoi2.Left; dstX < dstRoi2.Right; ++dstX)
                {
                    double srcLeft       = (double)(dstX * srcWidth) / (double)width;
                    double srcLeftFloor  = Math.Floor(srcLeft);
                    double srcLeftWeight = 1 - (srcLeft - srcLeftFloor);
                    int    srcLeftInt    = (int)srcLeftFloor;

                    double srcRight       = (double)((dstX + 1) * srcWidth) / (double)width;
                    double srcRightFloor  = Math.Floor(srcRight - 0.00001);
                    double srcRightWeight = srcRight - srcRightFloor;
                    int    srcRightInt    = (int)srcRightFloor;

                    double graySum  = 0;
                    double alphaSum = 0;

                    // left fractional edge
                    byte *srcLeftPtr = source.GetPointAddressUnchecked(srcLeftInt, srcTopInt + 1);

                    for (int srcY = srcTopInt + 1; srcY < srcBottomInt; ++srcY)
                    {
                        graySum   += *srcLeftPtr * srcLeftWeight * 255.0;
                        srcLeftPtr = (byte *)((byte *)srcLeftPtr + srcStride);
                    }

                    // right fractional edge
                    byte *srcRightPtr = source.GetPointAddressUnchecked(srcRightInt, srcTopInt + 1);
                    for (int srcY = srcTopInt + 1; srcY < srcBottomInt; ++srcY)
                    {
                        graySum    += *srcLeftPtr * srcLeftWeight * 255.0;
                        srcRightPtr = (byte *)((byte *)srcRightPtr + srcStride);
                    }

                    // top fractional edge
                    byte *srcTopPtr = source.GetPointAddressUnchecked(srcLeftInt + 1, srcTopInt);
                    for (int srcX = srcLeftInt + 1; srcX < srcRightInt; ++srcX)
                    {
                        graySum += *srcLeftPtr * srcLeftWeight * 255.0;

                        ++srcTopPtr;
                    }

                    // bottom fractional edge
                    byte *srcBottomPtr = source.GetPointAddressUnchecked(srcLeftInt + 1, srcBottomInt);
                    for (int srcX = srcLeftInt + 1; srcX < srcRightInt; ++srcX)
                    {
                        graySum += *srcLeftPtr * srcLeftWeight * 255.0;

                        ++srcBottomPtr;
                    }

                    // center area
                    for (int srcY = srcTopInt + 1; srcY < srcBottomInt; ++srcY)
                    {
                        byte *srcPtr = source.GetPointAddressUnchecked(srcLeftInt + 1, srcY);

                        for (int srcX = srcLeftInt + 1; srcX < srcRightInt; ++srcX)
                        {
                            graySum += *srcLeftPtr * srcLeftWeight * 255.0;

                            ++srcPtr;
                        }
                    }

                    // four corner pixels
                    byte srcTL = source.GetPoint(srcLeftInt, srcTopInt);
                    graySum  += srcTL * (srcTopWeight * srcLeftWeight) * 255.0;
                    alphaSum += 255.0 * (srcTopWeight * srcLeftWeight);

                    byte srcTR = source.GetPoint(srcRightInt, srcTopInt);
                    graySum  += srcTR * (srcTopWeight * srcRightWeight) * 255.0;
                    alphaSum += 255.0 * (srcTopWeight * srcRightWeight);

                    byte srcBL = source.GetPoint(srcLeftInt, srcBottomInt);
                    graySum  += srcBL * (srcBottomWeight * srcLeftWeight) * 255.0;
                    alphaSum += 255.0 * (srcBottomWeight * srcLeftWeight);

                    byte srcBR = source.GetPoint(srcRightInt, srcBottomInt);
                    graySum  += srcBR * (srcBottomWeight * srcRightWeight) * 255.0;
                    alphaSum += 255.0 * (srcBottomWeight * srcRightWeight);

                    double area = (srcRight - srcLeft) * (srcBottom - srcTop);

                    double alpha = 255.0 / area;
                    double gray;

                    if (alpha == 0)
                    {
                        gray = 0;
                    }
                    else
                    {
                        gray = graySum / alphaSum;
                    }

                    // add 0.5 so that rounding goes in the direction we want it to
                    gray += 0.5;

                    *dstPtr = (byte)gray;
                    ++dstPtr;
                }
            }
        }