Пример #1
0
 public void BeginRender()
 {
     Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
     Gl.glMatrixMode(Gl.GL_PROJECTION);
     Gl.glLoadIdentity();
     Glu.gluPerspective(100, engine.GetWidth() / engine.GetHeight(), 0.1f, 1000.0f);
     Glu.gluLookAt(engine.GetCamera().posX, engine.GetCamera().posY, engine.GetCamera().posZ,
                   engine.GetCamera().lookX, engine.GetCamera().lookY, engine.GetCamera().lookZ,
                   0, 1, 0);
     Gl.glMatrixMode(Gl.GL_MODELVIEW);
 }
Пример #2
0
        public GGraphics(GEngine engine)
        {
            this.engine = engine;

            Glut.glutInit();
            Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGBA);

            Gl.glViewport(0, 0, (int)engine.GetWidth(), (int)engine.GetHeight());

            Gl.glEnable(Gl.GL_DEPTH_TEST);
            Gl.glClearColor(1, 1, 1, 1);
        }