Пример #1
0
 /// <summary>
 /// Set useful references from the level Manager, called when instantiating a new level into the scene.
 /// </summary>
 /// <param name="zoom"></param>
 /// <param name="follow"></param>
 /// <param name="ui"></param>
 public void SetReferences(CamZoom zoom, ObjectFollow follow, LevelUiManager uiMng)
 {
     camZoom   = zoom;
     camFollow = follow;
     ui        = uiMng;
     gameState.Initialize(levelParameters, camZoom, this, camFollow, ui, blinkManager);
 }
Пример #2
0
 /// <summary>
 /// Initialize severals attributes without creating a new instance of GameState.
 /// </summary>
 /// <param name="param">The level parameters, they won't change during play time.</param>
 /// <param name="cam">Allow several camera effects.</param>
 /// <param name="manager">Reference to the GameManager.</param>
 /// <param name="input">Input Type. 0 if Mouse, 1 if touch. </param>
 public void Initialize(LevelParameters param, CamZoom cam, GameManager manager, ObjectFollow camFoll, LevelUiManager ui, BlinkManager blinkMng)
 {
     CamFollow    = camFoll;
     parameters   = param;
     camZoom      = cam;
     gameManager  = manager;
     UiManager    = ui;
     BlinkManager = blinkMng;
     Debug.Log("Game state successfully referenced level " + manager.name + " has manager ");
 }
Пример #3
0
 public void SaveUtility(CamZoom zoom, LevelUiManager uiMng, ObjectFollow flw)
 {
     camZoom   = zoom;
     ui        = uiMng;
     camFollow = flw;
 }