public void LoadGame(Memento m) { Map = m.MMap; TheSuperPoint = m.MTheSuperPoint; ThePoint = m.MThePoint; PacMan.Draw(Map); for (int i = 0; i < Monsters.Count; i++) { Monsters[i].Draw(Map); } // PacMan.CancelSuperPoint(PacMan, EventArgs.Empty); PacMan.Life--; }
public void PacManMove() { ConsoleLib.Coord temp = PacMan.DirectionalCheck(); Thread.Sleep(100); if (Console.KeyAvailable == true) { PacMan.Move(Map); } else if (Map.GetPointInMap(temp.y, temp.x) != 1) { PacMan.DeleteDraw(Map); PacMan.SetCoordMonster(temp); PacMan.Draw(Map); } }
public void Play() { Console.CursorVisible = false; Map.Draw(6, 20); PacMan.Draw(Map); for (int i = 0; i < Monsters.Count; i++) { Monsters[i].Draw(Map); } TimerStartGame(); bool win = false; do { //----------------------------------------------------------------// /* for (int i = 0; i < Map.SizeY; i++) * { * ConsoleLib.GotoXY(80, 6 + i); * for (int j = 0; j < Map.SizeX; j++) * { * Console.Write(Map.GetPointInMap(i, j)); * } * }*/ //-----------------------------------------------------------------// PacManMove(); if (ExitFromGame == true) { break; } MonsterMove(); ConsoleLib.GotoXY(1, 1); /// на посмотреть Console.WriteLine("point count : {0}", ThePoint.PointCount); // на посмотреть ConsoleLib.GotoXY(20, 5); // вывод рекорда на посмотреть Console.Write("score :: {0}", PacMan.Score); if (ThePoint.PointCount < 3) { win = WinCheck(); } } while (((ThePoint.PointCount + TheSuperPoint.SuperPointCount) != 0 || win != true) && PacMan.Life != 0); }
public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { DrawBoard(spriteBatch); // Draw items for (int y = 0; y < TilesHigh; y++) { for (int x = 0; x < TilesWide; x++) { if (_tileItems[x, y] != null) { _tileItems[x, y].Draw(spriteBatch, gameTime); } } } #if DEBUG if (!HideBlinky) { DrawGhostDirection(spriteBatch, Blinky); } if (!HidePinky) { DrawGhostDirection(spriteBatch, Pinky); } if (!HideInky) { DrawGhostDirection(spriteBatch, Inky); } if (!HideClyde) { DrawGhostDirection(spriteBatch, Clyde); } #endif PacMan.Draw(spriteBatch, gameTime); if (!HideBlinky) { Blinky.Draw(spriteBatch, gameTime); } if (!HidePinky) { Pinky.Draw(spriteBatch, gameTime); } if (!HideInky) { Inky.Draw(spriteBatch, gameTime); } if (!HideClyde) { Clyde.Draw(spriteBatch, gameTime); } // Fruit if (Fruit != null) { Fruit.Draw(spriteBatch, gameTime); } // Effects for (int i = 0; i < Effects.Count; i++) { Effects[i].Draw(spriteBatch, gameTime); } // HUD DrawHud(spriteBatch); }