Пример #1
0
        /// <summary>
        /// The entry point for the controller and called on every tikc
        /// </summary>
        /// <param name="gs">The game state that we are going to be focusing on</param>
        /// <returns>Returns the direction that the Pacman agent is meant to be going in</returns>
        public override Direction Think(Pacman.Simulator.GameState gs)
        {
            Direction _returnDirection = Direction.None;

            _currentPossibleDirections = gs.Pacman.PossibleDirections();
            _gameState                  = gs;
            _returnDirection            = CallState(_currentAgentState, gs);
            _previousGameState          = gs;
            _previousPossibleDirections = gs.Pacman.PossibleDirections();

            _milliseconds += GameState.MSPF;

            if (!RemainQuiet)
            {
                UpdateConsole();
            }

            return(_returnDirection);
        }