Пример #1
0
 //Drawing event. Малювання об'єктів
 private void boardPB_Paint(object sender, PaintEventArgs e)
 {
     //e.Graphics.InterpolationMode = InterpolationMode.High;
     items.Draw(e.Graphics);
     pacman.Draw(e.Graphics);
     blinky.Draw(e.Graphics);
     pinky.Draw(e.Graphics);
     inky.Draw(e.Graphics);
     clyde.Draw(e.Graphics);
 }
Пример #2
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            pac.Draw(spriteBatch);
            spriteBatch.End();
            spriteBatch.Begin();

            for (int i = 0; i <= Graphics.Viewport.Width / pac.Texture.Width; i++)
            {
                spriteBatch.Draw(pixel, new Rectangle(i * 40, 0, 1, Graphics.Viewport.Height), Color.White);
                spriteBatch.Draw(pixel, new Rectangle(0, i * 40, Graphics.Viewport.Width, 1), Color.White);
            }

            foreach (var fud in food)
            {
                fud.Draw(spriteBatch);
            }

            foreach (var wall in Walls)
            {
                wall.Draw(spriteBatch);
            }

            foreach (var heart in Hearts)
            {
                heart.Draw(spriteBatch);
            }

            foreach (var power in PowerUps)
            {
                power.Draw(spriteBatch);
            }

            blinky.Draw(spriteBatch);
            pinky.Draw(spriteBatch);
            Clyde.Draw(spriteBatch);
            Inky.Draw(spriteBatch);

            if (pac.IsPowerActivated)
            {
                if (pac.elapsedPowerTime >= pac.PowerTime - TimeSpan.FromSeconds(2))
                {
                    spriteBatch.Draw(pixel, new Rectangle(0, 0, Graphics.Viewport.Width, Graphics.Viewport.Height), Color.Red * 0.5f);
                }
                else
                {
                    spriteBatch.Draw(pixel, new Rectangle(0, 0, Graphics.Viewport.Width, Graphics.Viewport.Height), Color.Gray * 0.5f);
                }
            }

            base.Draw(spriteBatch);
        }