public void Movement(object sender, EventArgs e) { pacman.MakeStep(pole); Inky.RandomMove(pole); Blinky.RandomMove(pole); Clyde.RandomMove(pole); Pinky.RandomMove(pole); if ((pacman.x == Inky.x) && (pacman.y == Inky.y)) { timer.Enabled = false; string msg = "You were eaten by Inky! Better luck next time."; string capt = "Loss!"; MessageBoxButtons butts = MessageBoxButtons.OK; DialogResult res; res = MessageBox.Show(msg, capt, butts); if (res == DialogResult.OK) { Close(); } } else if ((pacman.x == Blinky.x) && (pacman.y == Blinky.y)) { timer.Enabled = false; string msg = "You were eaten by Blinky! Better luck next time."; string capt = "Loss!"; MessageBoxButtons butts = MessageBoxButtons.OK; DialogResult res; res = MessageBox.Show(msg, capt, butts); if (res == DialogResult.OK) { Close(); } } else if ((pacman.x == Clyde.x) && (pacman.y == Clyde.y)) { timer.Enabled = false; string msg = "You were eaten by Clyde! Better luck next time."; string capt = "Loss!"; MessageBoxButtons butts = MessageBoxButtons.OK; DialogResult res; res = MessageBox.Show(msg, capt, butts); if (res == DialogResult.OK) { Close(); } } else if ((pacman.x == Pinky.x) && (pacman.y == Pinky.y)) { timer.Enabled = false; string msg = "You were eaten by Pinky! Better luck next time."; string capt = "Loss!"; MessageBoxButtons butts = MessageBoxButtons.OK; DialogResult res; res = MessageBox.Show(msg, capt, butts); if (res == DialogResult.OK) { Close(); } } if (points == 279) { timer.Enabled = false; string msg = "You ate all the food and dodged the ghosts!"; string capt = "Victory!"; MessageBoxButtons butts = MessageBoxButtons.OK; DialogResult res; res = MessageBox.Show(msg, capt, butts); if (res == DialogResult.OK) { Close(); } } }