Пример #1
0
        public override void PowerPillEaten(GhostFrightSession session)
        {
            base.PowerPillEaten(session);

            if (State == GhostState.Eyes)
            {
                return;
            }

            State = GhostState.Frightened;

            if (MovementMode == GhostMovementMode.Chase || MovementMode == GhostMovementMode.Scatter)
            {
                _whenInCenterOfNextTile = () =>
                {
                    DirectionInfo current = Direction;
                    var           c       = switchDirectionForChaseOrScatter(current.Current);

                    if (c != None)
                    {
                        Direction.Update(Down);
                    }

                    _mover = new GhostFrightenedMover(this, _maze);
                };
            }
        }
Пример #2
0
 public void SetFrightSession(GhostFrightSession value)
 {
     _frightSession = value ?? throw new ArgumentNullException(nameof(value));
 }