/// <inheritdoc /> protected override void OnEventFired(object source, PlayerWorldSessionCreationEventArgs args) { EntityCreationData data = new EntityCreationData(args.EntityGuid, MovementDataMappable[args.EntityGuid], EntityDataUpdateFactory.Create(new EntityFieldUpdateCreationContext(EntityDataMappable[args.EntityGuid], EntityDataMappable[args.EntityGuid].DataSetIndicationArray))); var senderContext = new GenericSingleTargetMessageContext <PlayerSelfSpawnEventPayload>(args.EntityGuid, new PlayerSelfSpawnEventPayload(data)); Sender.Send(senderContext); }
/// <inheritdoc /> public async Task SendAsync(GenericSingleTargetMessageContext <TPayloadType> context) { if (context == null) { throw new ArgumentNullException(nameof(context)); } if (!SessionMappable.ContainsKey(context.EntityGuid)) { LogNoSessionError(context.EntityGuid); } else { //Should we configure await false? //TODO: Develivery method? await SessionMappable[context.EntityGuid].SendMessage(context.PayloadToSend) .ConfigureAwait(false); } }
/// <inheritdoc /> public void Send(GenericSingleTargetMessageContext <TPayloadType> context) { if (context == null) { throw new ArgumentNullException(nameof(context)); } if (!SessionMappable.ContainsKey(context.EntityGuid)) { LogNoSessionError(context.EntityGuid); } else { //We MUST unwrap the task otherwise we will not get exceptions. Which is BAD. //TODO: Develivery method? SessionMappable[context.EntityGuid].SendMessageImmediately(context.PayloadToSend) .ConfigureAwait(false) .GetAwaiter() .GetResult(); } }