Handles messages between workers. Can contain either a TCP/UDP packet or an EPICS message
Наследование: ICloneable, IDisposable
 /// <summary>
 /// Creates a new message based on an existing packed and use the "size" to extract only the first part.
 /// </summary>
 /// <param name="packet"></param>
 /// <param name="size"></param>
 public static DataPacket Create(DataPacket packet, UInt32 size)
 {
     DataPacket p = Create((int)size);
     p.Sender = packet.Sender;
     p.Destination = packet.Destination;
     Buffer.BlockCopy(packet.Data, 0, p.Data, 0, (int)size);
     return p;
 }
 /// <summary>
 /// Merges 2 packets together
 /// </summary>
 /// <param name="remaining"></param>
 /// <param name="newPacket"></param>
 public static DataPacket Create(DataPacket remaining, DataPacket newPacket)
 {
     DataPacket p = Create(remaining.Data.Length + newPacket.Data.Length);
     p.Sender = remaining.Sender;
     p.Destination = remaining.Destination;
     remaining.Data.CopyTo(p.Data, 0);
     newPacket.Data.CopyTo(p.Data, remaining.Data.Length);
     return p;
 }
 public static DataPacket Create(int size)
 {
     DataPacket p = new DataPacket();
     p.Data = new byte[size];
     p.SetUInt16(2, (ushort)(size - 16));
     return p;
 }