Пример #1
0
 // Show
 static public void Show(Point location, Size size)
 {
     // Create a new object?
     if (shaDow == null)
     {
         shaDow = new ShaDowControl();
         shaDow.Show(); // Just to get the size correct at first use (.NET bug?). Try to remove this line...
     }
     // Set the location and size, then show the form
     shaDow.Location = location;
     shaDow.Size     = size;
     shaDow.Show();
 }
Пример #2
0
 // Show
 static public void Show(Point location, Size size)
 {
     // Create a new object?
     if (shaDow == null)
     {
         shaDow = new ShaDowControl();
         shaDow.Show(); // Just to get the size correct at first use (.NET bug?). Try to remove this line...
     }
     // Set the location and size, then show the form
     shaDow.Location = location;
     shaDow.Size = size;
     shaDow.Show();
   
 }
Пример #3
0
 // Handle mouse down; Start check for "mouse up" or "mouse leave parent container"
 protected override void OnMouseDown(MouseEventArgs mouseEventArgs)
 {
     this.onSelectDragEvent(this.Name);
     // Continue?
     if (mouseEventArgs.Button != MouseButtons.Left)
     {
         return;
     }
     // Save coordinates for later use (at "mouse up" or "drop")
     startPoint            = new Point(mouseEventArgs.X, mouseEventArgs.Y);
     this.IsFirstClickDrag = true;
     // Show the outline object
     ShaDowControl.Show(this.PointToScreen(new Point(mouseEventArgs.X - startPoint.X - 2, mouseEventArgs.Y - startPoint.Y - 2)), this.Size);
     // Register the mouse move handler
     this.MouseMove -= new MouseEventHandler(DragItem_MouseMove);
     this.MouseMove += new MouseEventHandler(DragItem_MouseMove);
     base.OnMouseDown(mouseEventArgs);
 }