private void btnMoveUp_Click(object sender, EventArgs e) { if (gameEngine.MovePlayer(Character.MovementEnum.Up, gameEngine.Map.Hero)) { gameEngine.EnemiesMove(); RemoveEnemies(); updateMap(); } }
private void MovePlayer() { gameEngine.Map.UpdateVision(); gameEngine.EnemiesMove(); RemoveEnemies(); gameEngine.EnemyAttacks(); updateMap(); }